godot/drivers/gles2/shaders
Marcin Zawiejski bd5ff205b2 Revert "Batch GLES2 draw calls"
This reverts commit f55039b194.

The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
..
blend_shape.glsl
canvas.glsl Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
canvas_shadow.glsl
copy.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
cube_to_dp.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
cubemap_filter.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
effect_blur.glsl
exposure.glsl
particles.glsl
resolve.glsl
scene.glsl Fix handling of normals that approach 1 2018-08-12 12:45:43 +02:00
screen_space_reflection.glsl
SCsub add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
stdlib.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
subsurf_scattering.glsl
tonemap.glsl