godot/drivers/gles2
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
..
shaders Add a default POINT_SIZE 2019-12-10 23:08:20 -08:00
rasterizer_canvas_gles2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_canvas_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_compiler_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00