godot/thirdparty/enet
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
..
enet Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
callbacks.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
compress.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
godot.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
host.c Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00
LICENSE enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
list.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
packet.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
peer.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
protocol.c Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00