All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef NETWORKED_MULTIPLAYER_PEER_H
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#define NETWORKED_MULTIPLAYER_PEER_H
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#include "io/packet_peer.h"
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class NetworkedMultiplayerPeer : public PacketPeer {
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GDCLASS(NetworkedMultiplayerPeer,PacketPeer);
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protected:
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static void _bind_methods();
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public:
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enum {
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TARGET_PEER_BROADCAST=0,
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TARGET_PEER_SERVER=1
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};
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enum TransferMode {
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TRANSFER_MODE_UNRELIABLE,
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TRANSFER_MODE_UNRELIABLE_ORDERED,
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TRANSFER_MODE_RELIABLE,
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};
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enum ConnectionStatus {
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CONNECTION_DISCONNECTED,
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CONNECTION_CONNECTING,
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CONNECTION_CONNECTED,
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};
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virtual void set_transfer_mode(TransferMode p_mode)=0;
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virtual void set_target_peer(int p_peer_id)=0;
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virtual int get_packet_peer() const=0;
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virtual bool is_server() const=0;
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virtual void poll()=0;
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virtual int get_unique_id() const=0;
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virtual void set_refuse_new_connections(bool p_enable)=0;
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virtual bool is_refusing_new_connections() const=0;
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virtual ConnectionStatus get_connection_status() const=0;
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NetworkedMultiplayerPeer();
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};
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VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode )
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VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::ConnectionStatus )
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#endif // NetworkedMultiplayerPeer_H
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