godot/main
Andreas Haas d963fa9a01
More fixes to Joypad renaming.
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
..
tests Move tests again from core to main 2017-01-08 21:33:37 +01:00
input_default.cpp More fixes to Joypad renaming. 2017-01-08 23:52:49 +01:00
input_default.h renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
main.cpp Move tests again from core to main 2017-01-08 21:33:37 +01:00
main.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
performance.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
performance.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
splash.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00