godot/demos/3d
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
fixed_materials More 3D Improvements 2014-05-29 10:56:39 -03:00
kinematic_char support for 2D shadow casters 2015-03-02 00:54:43 -03:00
mousepick_test fix demo 3d mousepick test 2014-12-16 15:17:29 +01:00
navmesh Small Fixes 2014-12-08 15:47:45 -03:00
platformer Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-10 00:42:28 +00:00
sat_test GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_materials GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
truck_town Batch of Bugfixes 2014-12-07 02:04:20 -03:00