godot/scene/resources/concave_polygon_shape.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

115 lines
4.2 KiB
C++

/*************************************************************************/
/* concave_polygon_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "concave_polygon_shape.h"
#include "servers/physics_server.h"
Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
Set<DrawEdge> edges;
PoolVector<Vector3> data = get_faces();
int datalen = data.size();
ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
PoolVector<Vector3>::Read r = data.read();
for (int i = 0; i < datalen; i += 3) {
for (int j = 0; j < 3; j++) {
DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
edges.insert(de);
}
}
Vector<Vector3> points;
points.resize(edges.size() * 2);
int idx = 0;
for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
points[idx + 0] = E->get().a;
points[idx + 1] = E->get().b;
idx += 2;
}
return points;
}
bool ConcavePolygonShape::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "data")
PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_value);
else
return false;
return true;
}
bool ConcavePolygonShape::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "data")
r_ret = PhysicsServer::get_singleton()->shape_get_data(get_shape());
else
return false;
return true;
}
void ConcavePolygonShape::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, "data"));
}
void ConcavePolygonShape::_update_shape() {
}
void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_faces);
notify_change_to_owners();
}
PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
return PhysicsServer::get_singleton()->shape_get_data(get_shape());
}
void ConcavePolygonShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape::set_faces);
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces);
}
ConcavePolygonShape::ConcavePolygonShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
//set_planes(Vector3(1,1,1));
}