godot/modules/enet
Hugo Locurcio d0508e5155
Enable range coder compression by default in NetworkedMultiplayerENet
From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.

Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.

Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-08-11 21:05:37 +02:00
..
doc_classes Enable range coder compression by default in NetworkedMultiplayerENet 2021-08-11 21:05:37 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
networked_multiplayer_enet.cpp Enable range coder compression by default in NetworkedMultiplayerENet 2021-08-11 21:05:37 +02:00
networked_multiplayer_enet.h [Net] Add "dtls_hostname" property to ENet. 2021-08-09 15:50:52 +02:00
register_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00