godot/thirdparty/libvorbis/highlevel.h
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

59 lines
1.9 KiB
C++

/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: highlevel encoder setup struct separated out for vorbisenc clarity
last mod: $Id: highlevel.h 17195 2010-05-05 21:49:51Z giles $
********************************************************************/
typedef struct highlevel_byblocktype {
double tone_mask_setting;
double tone_peaklimit_setting;
double noise_bias_setting;
double noise_compand_setting;
} highlevel_byblocktype;
typedef struct highlevel_encode_setup {
int set_in_stone;
const void *setup;
double base_setting;
double impulse_noisetune;
/* bitrate management below all settable */
float req;
int managed;
long bitrate_min;
long bitrate_av;
double bitrate_av_damp;
long bitrate_max;
long bitrate_reservoir;
double bitrate_reservoir_bias;
int impulse_block_p;
int noise_normalize_p;
int coupling_p;
double stereo_point_setting;
double lowpass_kHz;
int lowpass_altered;
double ath_floating_dB;
double ath_absolute_dB;
double amplitude_track_dBpersec;
double trigger_setting;
highlevel_byblocktype block[4]; /* padding, impulse, transition, long */
} highlevel_encode_setup;