godot/platform/linuxbsd
Rémi Verschelde e2dfb656f4
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to godotengine/godot-proposals#3371.
2021-10-14 12:01:28 +02:00
..
export Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
context_gl_x11.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_gl_x11.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
crash_handler_linuxbsd.cpp Improve crash handler message display 2021-06-17 20:05:16 +02:00
crash_handler_linuxbsd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-14 12:01:28 +02:00
detect_prime_x11.cpp Add 'AMD' GPU vendor name to PRIME detector 2021-02-20 16:49:06 +01:00
detect_prime_x11.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server_x11.cpp Merge pull request #52684 from Frixuu/master 2021-10-01 11:53:01 +02:00
display_server_x11.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
freedesktop_screensaver.cpp free dbus errors when inhibiting freedesktop screensaver (prevents small memory leak) 2021-10-12 21:11:56 -04:00
freedesktop_screensaver.h Add "Keep screen on" feature to DisplayServerX11 2021-06-20 21:57:33 +02:00
godot_linuxbsd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_linux.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_linux.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_x11.cpp Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
key_mapping_x11.h Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
libudev-so_wrap.c An update to the dylibloader for older inttypes 2021-02-20 01:24:30 +01:00
libudev-so_wrap.h An update to the dylibloader for older inttypes 2021-02-20 01:24:30 +01:00
logo.png Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
os_linuxbsd.cpp Merge pull request #51429 from omar-polo/fix-basename 2021-10-09 10:34:21 +02:00
os_linuxbsd.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
pck_embed.ld Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
pck_embed.legacy.ld Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
platform_linuxbsd_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
SCsub Add "Keep screen on" feature to DisplayServerX11 2021-06-20 21:57:33 +02:00
vulkan_context_x11.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_x11.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.