godot/platform/uwp
Rémi Verschelde e2dfb656f4
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to godotengine/godot-proposals#3371.
2021-10-14 12:01:28 +02:00
..
export Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
app_uwp.cpp Replace #pragma once by traditional include guards for consistency 2021-09-24 02:33:15 +02:00
app_uwp.h Replace #pragma once by traditional include guards for consistency 2021-09-24 02:33:15 +02:00
context_egl_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-14 12:01:28 +02:00
joypad_uwp.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
joypad_uwp.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
os_uwp.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Replace #pragma once by traditional include guards for consistency 2021-09-24 02:33:15 +02:00