godot/modules/csg
Hugo Locurcio 8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.

This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
..
doc_classes Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
csg.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
csg_gizmos.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
csg_gizmos.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
csg_shape.cpp Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint 2021-07-04 17:49:36 +02:00
csg_shape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00