godot/scene
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
..
2d Fix crash in TileMap physics 2021-09-06 13:11:41 +02:00
3d Merge pull request #49471 from nekomatata/body-state-sync-callback 2021-08-31 14:30:17 -03:00
animation Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
audio Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Prevent editing properties managed by parent container 2021-09-05 23:23:53 +02:00
main [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
resources Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
register_scene_types.cpp Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
scene_string_names.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00