godot/modules/gdscript/register_types.cpp
Andrii Doroshenko (Xrayez) c0cc032799 Fix broken encrypted scripts during export
Use temporary cache directory instead of editor settings directory
in order to resolve encrypted file access needed for encrypting scripts
on all platforms.
2019-01-10 13:53:12 +02:00

174 lines
5.9 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "editor/gdscript_highlighter.h"
#include "gdscript.h"
#include "gdscript_tokenizer.h"
GDScriptLanguage *script_language_gd = NULL;
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
#ifdef TOOLS_ENABLED
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
public:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
String script_key;
const Ref<EditorExportPreset> &preset = get_export_preset();
if (preset.is_valid()) {
script_mode = preset->get_script_export_mode();
script_key = preset->get_script_encryption_key().to_lower();
}
if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT)
return;
Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
if (file.empty())
return;
String txt;
txt.parse_utf8((const char *)file.ptr(), file.size());
file = GDScriptTokenizerBuffer::parse_code_string(txt);
if (!file.empty()) {
if (script_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) {
String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("script.gde");
FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE);
Vector<uint8_t> key;
key.resize(32);
for (int i = 0; i < 32; i++) {
int v = 0;
if (i * 2 < script_key.length()) {
CharType ct = script_key[i * 2];
if (ct >= '0' && ct <= '9')
ct = ct - '0';
else if (ct >= 'a' && ct <= 'f')
ct = 10 + ct - 'a';
v |= ct << 4;
}
if (i * 2 + 1 < script_key.length()) {
CharType ct = script_key[i * 2 + 1];
if (ct >= '0' && ct <= '9')
ct = ct - '0';
else if (ct >= 'a' && ct <= 'f')
ct = 10 + ct - 'a';
v |= ct;
}
key.write[i] = v;
}
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256);
if (err == OK) {
fae->store_buffer(file.ptr(), file.size());
}
memdelete(fae);
file = FileAccess::get_file_as_array(tmp_path);
add_file(p_path.get_basename() + ".gde", file, true);
} else {
add_file(p_path.get_basename() + ".gdc", file, true);
}
}
}
};
static void _editor_init() {
Ref<EditorExportGDScript> gd_export;
gd_export.instance();
EditorExport::get_singleton()->add_export_plugin(gd_export);
}
#endif
void register_gdscript_types() {
ClassDB::register_class<GDScript>();
ClassDB::register_virtual_class<GDScriptFunctionState>();
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);
resource_loader_gd.instance();
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd.instance();
ResourceSaver::add_resource_format_saver(resource_saver_gd);
#ifdef TOOLS_ENABLED
ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
EditorNode::add_init_callback(_editor_init);
#endif
}
void unregister_gdscript_types() {
ScriptServer::unregister_language(script_language_gd);
if (script_language_gd)
memdelete(script_language_gd);
if (resource_loader_gd.is_valid()) {
ResourceLoader::remove_resource_format_loader(resource_loader_gd);
resource_loader_gd.unref();
}
if (resource_saver_gd.is_valid()) {
ResourceSaver::remove_resource_format_saver(resource_saver_gd);
resource_saver_gd.unref();
}
}