godot/editor/plugins/font_editor_plugin.h
2021-07-01 14:13:27 -04:00

112 lines
4.2 KiB
C++

/*************************************************************************/
/* font_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FONT_EDITOR_PLUGIN_H
#define FONT_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/resources/font.h"
#include "scene/resources/text_line.h"
class FontDataPreview : public Control {
GDCLASS(FontDataPreview, Control);
protected:
void _notification(int p_what);
static void _bind_methods();
Ref<TextLine> line;
public:
virtual Size2 get_minimum_size() const override;
void set_data(const Ref<FontData> &p_data);
FontDataPreview();
};
/*************************************************************************/
class FontDataEditor : public EditorProperty {
GDCLASS(FontDataEditor, EditorProperty);
LineEdit *le = nullptr;
CheckBox *chk = nullptr;
Button *button = nullptr;
void toggle_lang(bool p_pressed);
void toggle_script(bool p_pressed);
void add_lang();
void add_script();
void remove_lang();
void remove_script();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const override;
virtual void update_property() override;
void init_lang_add();
void init_lang_edit();
void init_script_add();
void init_script_edit();
FontDataEditor();
};
/*************************************************************************/
class EditorInspectorPluginFont : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginFont, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
};
/*************************************************************************/
class FontEditorPlugin : public EditorPlugin {
GDCLASS(FontEditorPlugin, EditorPlugin);
public:
FontEditorPlugin(EditorNode *p_node);
virtual String get_name() const override { return "Font"; }
};
#endif // FONT_EDITOR_PLUGIN_H