godot/editor/import/resource_importer_texture.cpp
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
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Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

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Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00

397 lines
13 KiB
C++

/*************************************************************************/
/* resource_importer_texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_texture.h"
#include "editor/editor_file_system.h"
#include "io/config_file.h"
#include "io/image_loader.h"
#include "scene/resources/texture.h"
void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
singleton->mutex->lock();
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = 0;
}
singleton->make_flags[path] |= MAKE_SRGB_FLAG;
print_line("requesting srgb for " + String(path));
singleton->mutex->unlock();
}
void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
singleton->mutex->lock();
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = 0;
}
singleton->make_flags[path] |= MAKE_3D_FLAG;
print_line("requesting 3d for " + String(path));
singleton->mutex->unlock();
}
void ResourceImporterTexture::update_imports() {
if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
return; // do nothing for noe
}
mutex->lock();
if (make_flags.empty()) {
mutex->unlock();
return;
}
Vector<String> to_reimport;
for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) {
print_line("checking for reimport " + String(E->key()));
Ref<ConfigFile> cf;
cf.instance();
String src_path = String(E->key()) + ".import";
Error err = cf->load(src_path);
ERR_CONTINUE(err != OK);
bool changed = false;
if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) {
cf->set_value("params", "flags/srgb", 1);
changed = true;
}
if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) {
cf->set_value("params", "detect_3d", false);
cf->set_value("params", "compress/mode", 2);
cf->set_value("params", "flags/repeat", true);
cf->set_value("params", "flags/filter", true);
cf->set_value("params", "flags/mipmaps", true);
changed = true;
}
if (changed) {
cf->save(src_path);
to_reimport.push_back(E->key());
}
}
make_flags.clear();
mutex->unlock();
if (to_reimport.size()) {
EditorFileSystem::get_singleton()->reimport_files(to_reimport);
}
}
String ResourceImporterTexture::get_importer_name() const {
return "texture";
}
String ResourceImporterTexture::get_visible_name() const {
return "Texture";
}
void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
ImageLoader::get_recognized_extensions(p_extensions);
}
String ResourceImporterTexture::get_save_extension() const {
return "stex";
}
String ResourceImporterTexture::get_resource_type() const {
return "StreamTexture";
}
bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality" && int(p_options["compress/mode"]) != COMPRESS_LOSSY)
return false;
return true;
}
int ResourceImporterTexture::get_preset_count() const {
return 4;
}
String ResourceImporterTexture::get_preset_name(int p_idx) const {
static const char *preset_names[] = {
"2D, Detect 3D",
"2D",
"2D Pixel",
"3D"
};
return preset_names[p_idx];
}
void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
}
void ResourceImporterTexture::_save_stex(const Image &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
f->store_8('G');
f->store_8('D');
f->store_8('S');
f->store_8('T'); //godot streamable texture
f->store_32(p_image.get_width());
f->store_32(p_image.get_height());
f->store_32(p_texture_flags);
uint32_t format = 0;
if (p_streamable)
format |= StreamTexture::FORMAT_BIT_STREAM;
if (p_mipmaps || p_compress_mode == COMPRESS_VIDEO_RAM) //VRAM always uses mipmaps
format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
if (p_detect_3d)
format |= StreamTexture::FORMAT_BIT_DETECT_3D;
if (p_detect_srgb)
format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
Image image = p_image;
if (p_mipmaps) {
image.generate_mipmaps();
} else {
image.clear_mipmaps();
}
int mmc = image.get_mipmap_count() + 1;
format |= StreamTexture::FORMAT_BIT_LOSSLESS;
f->store_32(format);
f->store_32(mmc);
for (int i = 0; i < mmc; i++) {
if (i > 0) {
image.shrink_x2();
}
PoolVector<uint8_t> data = Image::lossless_packer(image);
int data_len = data.size();
f->store_32(data_len);
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), data_len);
}
} break;
case COMPRESS_LOSSY: {
Image image = p_image;
if (p_mipmaps) {
image.generate_mipmaps();
} else {
image.clear_mipmaps();
}
int mmc = image.get_mipmap_count() + 1;
format |= StreamTexture::FORMAT_BIT_LOSSY;
f->store_32(format);
f->store_32(mmc);
for (int i = 0; i < mmc; i++) {
if (i > 0) {
image.shrink_x2();
}
PoolVector<uint8_t> data = Image::lossy_packer(image, p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), data_len);
}
} break;
case COMPRESS_VIDEO_RAM: {
Image image = p_image;
image.generate_mipmaps();
image.compress(p_vram_compression);
format |= image.get_format();
f->store_32(format);
PoolVector<uint8_t> data = image.get_data();
int dl = data.size();
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), dl);
} break;
case COMPRESS_UNCOMPRESSED: {
Image image = p_image;
if (p_mipmaps) {
image.generate_mipmaps();
} else {
image.clear_mipmaps();
}
format |= image.get_format();
f->store_32(format);
PoolVector<uint8_t> data = image.get_data();
int dl = data.size();
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), dl);
} break;
}
memdelete(f);
}
Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
int compress_mode = p_options["compress/mode"];
float lossy = p_options["compress/lossy_quality"];
int repeat = p_options["flags/repeat"];
bool filter = p_options["flags/filter"];
bool mipmaps = p_options["flags/mipmaps"];
bool anisotropic = p_options["flags/anisotropic"];
int srgb = p_options["flags/srgb"];
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
bool stream = p_options["stream"];
int size_limit = p_options["size_limit"];
Image image;
Error err = ImageLoader::load_image(p_source_file, &image);
if (err != OK)
return err;
int tex_flags = 0;
if (repeat > 0)
tex_flags |= Texture::FLAG_REPEAT;
if (repeat == 2)
tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
if (filter)
tex_flags |= Texture::FLAG_FILTER;
if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM)
tex_flags |= Texture::FLAG_MIPMAPS;
if (anisotropic)
tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
if (srgb == 1)
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
if (size_limit > 0 && (image.get_width() > size_limit || image.get_height() > size_limit)) {
//limit size
if (image.get_width() >= image.get_height()) {
int new_width = size_limit;
int new_height = image.get_height() * new_width / image.get_width();
image.resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
} else {
int new_height = size_limit;
int new_width = image.get_width() * new_height / image.get_height();
image.resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
}
}
if (fix_alpha_border) {
image.fix_alpha_edges();
}
if (premult_alpha) {
image.premultiply_alpha();
}
bool detect_3d = p_options["detect_3d"];
bool detect_srgb = srgb == 2;
if (compress_mode == COMPRESS_VIDEO_RAM) {
//must import in all formats
//Android, GLES 2.x
_save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb);
r_platform_variants->push_back("etc");
//_save_stex(image,p_save_path+".etc2.stex",compress_mode,lossy,Image::COMPRESS_ETC2,mipmaps,tex_flags,stream);
//r_platform_variants->push_back("etc2");
_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb);
r_platform_variants->push_back("s3tc");
} else {
//import normally
_save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_16BIT /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb);
}
return OK;
}
ResourceImporterTexture *ResourceImporterTexture::singleton = NULL;
ResourceImporterTexture::ResourceImporterTexture() {
singleton = this;
StreamTexture::request_3d_callback = _texture_reimport_3d;
StreamTexture::request_srgb_callback = _texture_reimport_srgb;
mutex = Mutex::create();
}
ResourceImporterTexture::~ResourceImporterTexture() {
memdelete(mutex);
}