godot/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00

136 lines
4.7 KiB
Kotlin

/*************************************************************************/
/* VkSurfaceView.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
@file:JvmName("VkSurfaceView")
package org.godotengine.godot.vulkan
import android.content.Context
import android.view.SurfaceHolder
import android.view.SurfaceView
/**
* An implementation of SurfaceView that uses the dedicated surface for
* displaying Vulkan rendering.
* <p>
* A [VkSurfaceView] provides the following features:
* <p>
* <ul>
* <li>Manages a surface, which is a special piece of memory that can be
* composited into the Android view system.
* <li>Accepts a user-provided [VkRenderer] object that does the actual rendering.
* <li>Renders on a dedicated [VkThread] thread to decouple rendering performance from the
* UI thread.
* </ul>
*/
open internal class VkSurfaceView(context: Context) : SurfaceView(context), SurfaceHolder.Callback {
companion object {
fun checkState(expression: Boolean, errorMessage: Any) {
check(expression) { errorMessage.toString() }
}
}
/**
* Thread used to drive the vulkan logic.
*/
private val vkThread: VkThread by lazy {
VkThread(this, renderer)
}
/**
* Performs the actual rendering.
*/
private lateinit var renderer: VkRenderer
init {
isClickable = true
holder.addCallback(this)
}
/**
* Set the [VkRenderer] associated with the view, and starts the thread that will drive the vulkan
* rendering.
*
* This method should be called once and only once in the life-cycle of [VkSurfaceView].
*/
fun startRenderer(renderer: VkRenderer) {
checkState(!this::renderer.isInitialized, "startRenderer must only be invoked once")
this.renderer = renderer
vkThread.start()
}
/**
* Queues a runnable to be run on the Vulkan rendering thread.
*
* Must not be called before a [VkRenderer] has been set.
*/
fun queueOnVkThread(runnable: Runnable) {
vkThread.queueEvent(runnable)
}
/**
* Resumes the rendering thread.
*
* Must not be called before a [VkRenderer] has been set.
*/
open fun onResume() {
vkThread.onResume()
}
/**
* Pauses the rendering thread.
*
* Must not be called before a [VkRenderer] has been set.
*/
open fun onPause() {
vkThread.onPause()
}
/**
* Tear down the rendering thread.
*
* Must not be called before a [VkRenderer] has been set.
*/
fun onDestroy() {
vkThread.blockingExit()
}
override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {
vkThread.onSurfaceChanged(width, height)
}
override fun surfaceDestroyed(holder: SurfaceHolder) {
vkThread.onSurfaceDestroyed()
}
override fun surfaceCreated(holder: SurfaceHolder) {
vkThread.onSurfaceCreated()
}
}