godot/doc
Hugo Locurcio c1de200757
Only show relevant properties in the DirectionalLight3D inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits can only be used if the shadow
mode is PSSM 2 Splits or PSSM 4 Splits.

This also moves the Fade Start property to be located after the
split properties. This avoids intertwining "conditional" properties
with a property that's always available.
2021-10-25 18:31:41 +02:00
..
classes Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
tools makerst: Disable making refs for operator methods 2021-10-05 19:13:24 +02:00
translations i18n: Only include editor translations above a threshold 2021-10-20 15:10:13 +02:00
Doxyfile Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Makefile