godot/scene
besh81 c1e887edb8
Fixed bug in tab_container with hidden tabs
Fix a bug that occour when there are hidden tabs in tab_container.
The visualization isn't correct due to missing values in tab_widths array.

(cherry picked from commit e7e7aa7d12)
2021-05-09 17:47:38 +02:00
..
2d TileMap::world_to_map Ensure half offset is added according to the returned value 2021-05-09 17:15:44 +02:00
3d Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
animation Add animation reset track feature 2021-05-09 09:40:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
gui Fixed bug in tab_container with hidden tabs 2021-05-09 17:47:38 +02:00
main Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
resources TileSet: Improve error message for invalid IDs 2021-05-09 16:56:52 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00