-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
87 lines
1.5 KiB
C++
87 lines
1.5 KiB
C++
#ifndef NAVIGATION_MESH_H
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#define NAVIGATION_MESH_H
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#include "scene/3d/spatial.h"
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#include "scene/resources/mesh.h"
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class Mesh;
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class NavigationMesh : public Resource {
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OBJ_TYPE( NavigationMesh, Resource );
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DVector<Vector3> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Ref<Mesh> debug_mesh;
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
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};
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protected:
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static void _bind_methods();
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void _set_polygons(const Array& p_array);
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Array _get_polygons() const;
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public:
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void create_from_mesh(const Ref<Mesh>& p_mesh);
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void set_vertices(const DVector<Vector3>& p_vertices);
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DVector<Vector3> get_vertices() const;
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void add_polygon(const Vector<int>& p_polygon);
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int get_polygon_count() const;
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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Ref<Mesh> get_debug_mesh();
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NavigationMesh();
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};
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class Navigation;
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class NavigationMeshInstance : public Spatial {
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OBJ_TYPE(NavigationMeshInstance,Spatial);
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bool enabled;
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int nav_id;
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Navigation *navigation;
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Ref<NavigationMesh> navmesh;
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Node *debug_view;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_enabled(bool p_enabled);
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bool is_enabled() const;
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void set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh);
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Ref<NavigationMesh> get_navigation_mesh() const;
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String get_configuration_warning() const;
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NavigationMeshInstance();
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};
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#endif // NAVIGATION_MESH_H
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