godot/tools/editor/quick_open.h
George Marques 1bc8d1900f
Improve quick open sorting
Perfect matches and substrings will be shown first. Similar matches will
be at the bottom. When they score is the same they're shown in the natural
file system order.
2016-07-06 19:29:15 -03:00

74 lines
3.1 KiB
C++

/*************************************************************************/
/* quick_open.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "editor_file_system.h"
#include "pair.h"
class EditorQuickOpen : public ConfirmationDialog {
OBJ_TYPE(EditorQuickOpen,ConfirmationDialog )
LineEdit *search_box;
Tree *search_options;
StringName base_type;
StringName ei;
StringName ot;
bool add_directories;
void _update_search();
void _sbox_input(const InputEvent& p_ie);
void _parse_fs(EditorFileSystemDirectory *efsd, Vector< Pair< String,Ref <Texture> > > &list);
float _path_cmp(String search, String path) const;
void _confirmed();
void _text_changed(const String& p_newtext);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
StringName get_base_type() const;
String get_selected() const;
Vector<String> get_selected_files() const;
void popup(const StringName& p_base,bool p_enable_multi=false,bool p_add_dirs=false,bool p_dontclear=false);
EditorQuickOpen();
};
#endif // EDITOR_QUICK_OPEN_H