godot/modules/bullet
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
area_bullet.cpp Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
area_bullet.h Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
btRayShape.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
btRayShape.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
bullet_physics_server.cpp Fixed leak in BulletPhysicsServer 2018-03-13 15:24:30 -04:00
bullet_physics_server.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
bullet_types_converter.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bullet_types_converter.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bullet_utilities.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_bullet.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
collision_object_bullet.h Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
cone_twist_joint_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
cone_twist_joint_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
constraint_bullet.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
constraint_bullet.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
generic_6dof_joint_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
generic_6dof_joint_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_collision_configuration.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_collision_configuration.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_collision_dispatcher.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_collision_dispatcher.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_motion_state.h Fix typos with codespell 2018-02-21 19:46:06 +01:00
godot_ray_world_algorithm.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
godot_ray_world_algorithm.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
godot_result_callbacks.cpp Implemented ragdoll 2018-05-07 21:03:16 +02:00
godot_result_callbacks.h Fixed kinematic sliding on trimesh 2018-04-04 10:49:10 +02:00
hinge_joint_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
hinge_joint_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joint_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joint_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pin_joint_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pin_joint_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rid_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rigid_body_bullet.cpp Implemented Bullet method omit forces 2018-02-27 08:41:17 +01:00
rigid_body_bullet.h Implemented Bullet method omit forces 2018-02-27 08:41:17 +01:00
SCsub SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
shape_bullet.cpp Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check 2018-04-05 13:29:57 +02:00
shape_bullet.h Make heightmap shape usable from PhysicsServer 2018-03-28 20:33:51 +02:00
shape_owner_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
shape_owner_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
slider_joint_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
slider_joint_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
soft_body_bullet.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
soft_body_bullet.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
space_bullet.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
space_bullet.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00