godot/doc/classes/TileData.xml
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00

246 lines
6.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileData" inherits="Object" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_collision_shape">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_collision_shape_one_way_margin" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_collision_shape_shape" qualifiers="const">
<return type="Shape2D">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_collision_shapes_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_custom_data" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="layer_name" type="String">
</argument>
<description>
</description>
</method>
<method name="get_custom_data_by_layer_id" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_navigation_polygon" qualifiers="const">
<return type="NavigationPolygon">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_occluder" qualifiers="const">
<return type="OccluderPolygon2D">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_peering_bit_terrain" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
</argument>
<description>
</description>
</method>
<method name="is_collision_shape_one_way" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_collision_shape">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_collision_shape_one_way">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<argument index="2" name="one_way" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_collision_shape_one_way_margin">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<argument index="2" name="one_way_margin" type="float">
</argument>
<description>
</description>
</method>
<method name="set_collision_shape_shape">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shape_index" type="int">
</argument>
<argument index="2" name="shape" type="Shape2D">
</argument>
<description>
</description>
</method>
<method name="set_collision_shapes_count">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="shapes_count" type="int">
</argument>
<description>
</description>
</method>
<method name="set_custom_data">
<return type="void">
</return>
<argument index="0" name="layer_name" type="String">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
</description>
</method>
<method name="set_custom_data_by_layer_id">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
</description>
</method>
<method name="set_navigation_polygon">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="navigation_polygon" type="NavigationPolygon">
</argument>
<description>
</description>
</method>
<method name="set_occluder">
<return type="void">
</return>
<argument index="0" name="layer_id" type="int">
</argument>
<argument index="1" name="occluder_polygon" type="OccluderPolygon2D">
</argument>
<description>
</description>
</method>
<method name="set_peering_bit_terrain">
<return type="void">
</return>
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
</argument>
<argument index="1" name="terrain" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_material" qualifiers="const">
<return type="ShaderMaterial">
</return>
<description>
</description>
</method>
<method name="tile_set_material">
<return type="void">
</return>
<argument index="0" name="material" type="ShaderMaterial">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
</member>
<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
</member>
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
</member>
<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i( 0, 0 )">
</member>
<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
</member>
<member name="y_sort_origin" type="Vector2i" setter="set_y_sort_origin" getter="get_y_sort_origin" default="Vector2i( 0, 0 )">
</member>
<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
</member>
</members>
<signals>
<signal name="changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>