godot/modules
Ignacio Etcheverry c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk
This is a cherry-pick of
ced77b1e9b
with several 3.2 specific alterations.

There are a lot of build issues coming from
old style projects. At this point fixing every
single one of those would require adding patch
after patch to the project file, which is a
considerable amount work and makes the csproj
even more bloated than it already is.

As such I decided this effort would be better
spent back-porting the Sdk style support that's
already available in 4.0-dev to the 3.2 branch.

This will prevent many issues, but it will also
introduce other benefits, among them:

- While target framework stays as .NET Framework
  v4.7.2, it can be changed to .NET Standard 2.0
  or greater if desired.
- It makes it much easier to add future patches.
  They are added to Godot.NET.Sdk and the only
  change required in Godot code is to update the
  Sdk version to use.
- Default Godot define constants are also
  backported, which fixes IDE issues with the
  preprocessor.

There are a few differences in the changes
applied during patching of the csproj compared
to 4.0 with the purpose of preventing breaking
builds:

- 'TargetFramework' stays net472 both for new
  projects and when importing old ones. It can
  be manually changed to netstandard 2.0+ if
  desired though.

The following features are enabled by default for
new projects. Enabling them in imported projects
may result in errors that must be fixed manually:

- 'EnableDefaultCompileItems' is disabled as it
  can result in undesired C# source files being
  included. Existing include items are kept.
  As long as 'EnableDefaultCompileItems' remains
  disabled, Godot will continue taking care of
  adding and removing C# files to the csproj.
- 'GenerateAssemblyInfo' is disabled as it
  guarantees a build error because of conflicts
  between the existing 'AssemblyInfo.cs' and the
  auto-generated one.
- 'Deterministic' is disabled because it doesn't
  like wildcards in the assembly version (1.0.*)
  that was in the old 'AssemblyInfo.cs'.

Of importance:

This is a breaking change. A great effort was
put in avoiding build errors after upgrading a
project, but there may still be exceptions.

This also breaks forward compatibility. Projects
opened with Godot 3.2.3 won't work out of the box
with older Godot versions. This was already the
case with changes introduced in 3.2.2.

Albeit C# support in 3.2.x was still labeled as
alpha, we've been trying to treat it as stable
for some time. Still the amount of problems this
change solves justifies it, but no more changes
that break project compatibility are to be
introduced from now on (at least for 3.x).
2020-08-20 21:48:59 +02:00
..
arkit Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
assimp Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
bmp SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
bullet Fixes leak when creating bullet shape 2020-08-05 10:08:05 +02:00
camera Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
csg Ensure CSG parent's _make_dirty() is called when entering a tree. 2020-07-30 22:45:17 +02:00
cvtt SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dds DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT 2020-06-18 11:29:28 +02:00
enet Fix crash in ENet changing refuse_new_connections 2020-07-29 18:24:12 +02:00
etc SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
freetype SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gdnative Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
gdscript Auto completion enhanced for extends and class level identifier 2020-08-17 12:54:01 +05:30
gridmap Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
hdr SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
jpg SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
jsonrpc SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
mbedtls SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
mobile_vr SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
mono 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
ogg SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
opensimplex SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
opus [macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
pvr SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
recast SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
regex Document how to perform advanced string splitting using RegEx 2020-07-29 18:24:00 +02:00
squish SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
stb_vorbis SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
svg SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
tga Expose loading TGA images in Image. 2020-07-03 13:17:57 +02:00
theora SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
tinyexr SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
upnp SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
vhacd SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
visual_script DocData: Skip language-specific ClassDoc without methods/constants 2020-06-18 11:29:28 +02:00
vorbis SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
webm [macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
webp SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
webrtc Fix modules with closure compiler. 2020-06-18 09:21:14 +02:00
websocket Fix modules with closure compiler. 2020-06-18 09:21:14 +02:00
xatlas_unwrap SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_module_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00