godot/modules/fbx/data
Gordon MacPherson 74a72cf85e Preliminary Blender FBX support [4.0]
limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:58:58 +00:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_material.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_mesh_data.cpp Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
fbx_mesh_data.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_node.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_skeleton.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00