godot/platform
Fabio Alessandrelli c3b7c5cc2d Increase HTML5 THREADPOOL size.
This fixes a "random" deadlock when quitting the editor.
I still haven't figure out the root cause, but having a bigger seems to
greatly mitigate the issue.
The new pool size (pre-allocated threads) is now 8.
2020-10-14 11:13:12 +02:00
..
android Merge pull request #41385 from m4gr3d/fix_splash_loading_master 2020-09-28 20:45:53 +02:00
iphone iOS: Native video refactoring 2020-10-02 15:05:01 +03:00
javascript Increase HTML5 THREADPOOL size. 2020-10-14 11:13:12 +02:00
linuxbsd Fix x11 display server crash when deleting popup window when unfocused 2020-10-08 17:22:03 +02:00
osx Fix screen_get_dpi on macOS for non fractional display scales and restore documentation. 2020-10-01 22:52:20 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
uwp [Windows, MSVC] Correctly set source file encoding. 2020-10-09 13:56:20 +03:00
windows [Windows, MSVC] Correctly set source file encoding. 2020-10-09 13:56:20 +03:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00