godot/scene/3d/baked_lightmap.cpp
Hein-Pieter van Braam c4c7fa3f5e Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
2017-12-17 18:00:00 +01:00

723 lines
22 KiB
C++

#include "baked_lightmap.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "os/os.h"
#include "voxel_light_baker.h"
void BakedLightmapData::set_bounds(const AABB &p_bounds) {
bounds = p_bounds;
VS::get_singleton()->lightmap_capture_set_bounds(baked_light, p_bounds);
}
AABB BakedLightmapData::get_bounds() const {
return bounds;
}
void BakedLightmapData::set_octree(const PoolVector<uint8_t> &p_octree) {
VS::get_singleton()->lightmap_capture_set_octree(baked_light, p_octree);
}
PoolVector<uint8_t> BakedLightmapData::get_octree() const {
return VS::get_singleton()->lightmap_capture_get_octree(baked_light);
}
void BakedLightmapData::set_cell_space_transform(const Transform &p_xform) {
cell_space_xform = p_xform;
VS::get_singleton()->lightmap_capture_set_octree_cell_transform(baked_light, p_xform);
}
Transform BakedLightmapData::get_cell_space_transform() const {
return cell_space_xform;
}
void BakedLightmapData::set_cell_subdiv(int p_cell_subdiv) {
cell_subdiv = p_cell_subdiv;
VS::get_singleton()->lightmap_capture_set_octree_cell_subdiv(baked_light, p_cell_subdiv);
}
int BakedLightmapData::get_cell_subdiv() const {
return cell_subdiv;
}
void BakedLightmapData::set_energy(float p_energy) {
energy = p_energy;
VS::get_singleton()->lightmap_capture_set_energy(baked_light, energy);
}
float BakedLightmapData::get_energy() const {
return energy;
}
void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap) {
ERR_FAIL_COND(p_lightmap.is_null());
User user;
user.path = p_path;
user.lightmap = p_lightmap;
users.push_back(user);
}
int BakedLightmapData::get_user_count() const {
return users.size();
}
NodePath BakedLightmapData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture>());
return users[p_user].lightmap;
}
void BakedLightmapData::clear_users() {
users.clear();
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
ERR_FAIL_COND(p_data.size() & 1);
for (int i = 0; i < p_data.size(); i += 2) {
add_user(p_data[i], p_data[i + 1]);
}
}
Array BakedLightmapData::_get_user_data() const {
Array ret;
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
ret.push_back(users[i].lightmap);
}
return ret;
}
RID BakedLightmapData::get_rid() const {
return baked_light;
}
void BakedLightmapData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
ClassDB::bind_method(D_METHOD("set_bounds", "bounds"), &BakedLightmapData::set_bounds);
ClassDB::bind_method(D_METHOD("get_bounds"), &BakedLightmapData::get_bounds);
ClassDB::bind_method(D_METHOD("set_cell_space_transform", "xform"), &BakedLightmapData::set_cell_space_transform);
ClassDB::bind_method(D_METHOD("get_cell_space_transform"), &BakedLightmapData::get_cell_space_transform);
ClassDB::bind_method(D_METHOD("set_cell_subdiv", "cell_subdiv"), &BakedLightmapData::set_cell_subdiv);
ClassDB::bind_method(D_METHOD("get_cell_subdiv"), &BakedLightmapData::get_cell_subdiv);
ClassDB::bind_method(D_METHOD("set_octree", "octree"), &BakedLightmapData::set_octree);
ClassDB::bind_method(D_METHOD("get_octree"), &BakedLightmapData::get_octree);
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmapData::set_energy);
ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmapData::get_energy);
ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap"), &BakedLightmapData::add_user);
ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
ClassDB::bind_method(D_METHOD("get_user_lightmap", "user_idx"), &BakedLightmapData::get_user_lightmap);
ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_user_data", "_get_user_data");
}
BakedLightmapData::BakedLightmapData() {
baked_light = VS::get_singleton()->lightmap_capture_create();
energy = 1;
cell_subdiv = 1;
}
BakedLightmapData::~BakedLightmapData() {
VS::get_singleton()->free(baked_light);
}
///////////////////////////
BakedLightmap::BakeBeginFunc BakedLightmap::bake_begin_function = NULL;
BakedLightmap::BakeStepFunc BakedLightmap::bake_step_function = NULL;
BakedLightmap::BakeEndFunc BakedLightmap::bake_end_function = NULL;
void BakedLightmap::set_bake_subdiv(Subdiv p_subdiv) {
bake_subdiv = p_subdiv;
}
BakedLightmap::Subdiv BakedLightmap::get_bake_subdiv() const {
return bake_subdiv;
}
void BakedLightmap::set_capture_subdiv(Subdiv p_subdiv) {
capture_subdiv = p_subdiv;
}
BakedLightmap::Subdiv BakedLightmap::get_capture_subdiv() const {
return capture_subdiv;
}
void BakedLightmap::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
}
Vector3 BakedLightmap::get_extents() const {
return extents;
}
void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
bool all_have_uv2 = true;
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) {
all_have_uv2 = false;
break;
}
}
if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) {
//READY TO BAKE! size hint could be computed if not found, actually..
AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
pm.path = get_path_to(mi);
for (int i = 0; i < mesh->get_surface_count(); i++) {
pm.instance_materials.push_back(mi->get_surface_material(i));
}
pm.override_material = mi->get_material_override();
plot_meshes.push_back(pm);
}
}
}
}
Light *light = Object::cast_to<Light>(p_at_node);
if (light && light->get_bake_mode() != Light::BAKE_DISABLED) {
PlotLight pl;
Transform xf = get_global_transform().affine_inverse() * light->get_global_transform();
pl.local_xform = xf;
pl.light = light;
plot_lights.push_back(pl);
}
for (int i = 0; i < p_at_node->get_child_count(); i++) {
Node *child = p_at_node->get_child(i);
if (!child->get_owner())
continue; //maybe a helper
_find_meshes_and_lights(child, plot_meshes, plot_lights);
}
}
void BakedLightmap::set_hdr(bool p_enable) {
hdr = p_enable;
}
bool BakedLightmap::is_hdr() const {
return hdr;
}
bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
uint64_t time = OS::get_singleton()->get_ticks_usec();
BakeTimeData *btd = (BakeTimeData *)ud;
if (time - btd->last_step > 1000000) {
int mins_left = p_secs / 60;
int secs_left = Math::fmod(p_secs, 60.0f);
int percent = p_progress * 100;
bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)");
btd->last_step = time;
if (abort)
return true;
}
return false;
}
BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_visual_debug) {
String save_path;
if (image_path.begins_with("res://")) {
save_path = image_path;
} else {
if (get_filename() != "") {
save_path = get_filename().get_base_dir();
} else if (get_owner() && get_owner()->get_filename() != "") {
save_path = get_owner()->get_filename().get_base_dir();
}
if (save_path == "") {
return BAKE_ERROR_NO_SAVE_PATH;
}
if (image_path != "") {
save_path.plus_file(image_path);
}
}
{
//check for valid save path
DirAccessRef d = DirAccess::open(save_path);
if (!d) {
ERR_PRINTS("Invalid Save Path: " + save_path);
return BAKE_ERROR_NO_SAVE_PATH;
}
}
Ref<BakedLightmapData> new_light_data;
new_light_data.instance();
static const int subdiv_value[SUBDIV_MAX] = { 8, 9, 10, 11 };
VoxelLightBaker baker;
baker.begin_bake(subdiv_value[bake_subdiv], AABB(-extents, extents * 2.0));
List<PlotMesh> mesh_list;
List<PlotLight> light_list;
_find_meshes_and_lights(p_from_node ? p_from_node : get_parent(), mesh_list, light_list);
if (bake_begin_function) {
bake_begin_function(mesh_list.size() + light_list.size() + 1 + mesh_list.size() * 100);
}
int step = 0;
int pmc = 0;
for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
if (bake_step_function) {
bake_step_function(step++, RTR("Plotting Meshes: ") + " (" + itos(pmc + 1) + "/" + itos(mesh_list.size()) + ")");
}
pmc++;
baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material);
}
pmc = 0;
baker.begin_bake_light(VoxelLightBaker::BakeQuality(bake_quality), VoxelLightBaker::BakeMode(bake_mode), propagation, energy);
for (List<PlotLight>::Element *E = light_list.front(); E; E = E->next()) {
if (bake_step_function) {
bake_step_function(step++, RTR("Plotting Lights:") + " (" + itos(pmc + 1) + "/" + itos(light_list.size()) + ")");
}
pmc++;
PlotLight pl = E->get();
switch (pl.light->get_light_type()) {
case VS::LIGHT_DIRECTIONAL: {
baker.plot_light_directional(-pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_bake_mode() == Light::BAKE_ALL);
} break;
case VS::LIGHT_OMNI: {
baker.plot_light_omni(pl.local_xform.origin, pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL);
} break;
case VS::LIGHT_SPOT: {
baker.plot_light_spot(pl.local_xform.origin, pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_param(Light::PARAM_SPOT_ANGLE), pl.light->get_param(Light::PARAM_SPOT_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL);
} break;
}
}
/*if (bake_step_function) {
bake_step_function(pmc++, RTR("Finishing Plot"));
}*/
baker.end_bake();
Set<String> used_mesh_names;
pmc = 0;
for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
String mesh_name = E->get().mesh->get_name();
if (mesh_name == "" || mesh_name.find(":") != -1 || mesh_name.find("/") != -1) {
mesh_name = "LightMap";
}
if (used_mesh_names.has(mesh_name)) {
int idx = 2;
String base = mesh_name;
while (true) {
mesh_name = base + itos(idx);
if (!used_mesh_names.has(mesh_name))
break;
idx++;
}
}
used_mesh_names.insert(mesh_name);
pmc++;
VoxelLightBaker::LightMapData lm;
Error err;
if (bake_step_function) {
BakeTimeData btd;
btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")";
btd.pass = step;
btd.last_step = 0;
err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm, _bake_time, &btd);
if (err != OK) {
bake_end_function();
if (err == ERR_SKIP)
return BAKE_ERROR_USER_ABORTED;
return BAKE_ERROR_CANT_CREATE_IMAGE;
}
step += 100;
} else {
err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm);
}
if (err == OK) {
Ref<Image> image;
image.instance();
uint32_t tex_flags = Texture::FLAGS_DEFAULT;
if (hdr) {
//just save a regular image
PoolVector<uint8_t> data;
int s = lm.light.size();
data.resize(lm.light.size() * 2);
{
PoolVector<uint8_t>::Write w = data.write();
PoolVector<float>::Read r = lm.light.read();
uint16_t *hfw = (uint16_t *)w.ptr();
for (int i = 0; i < s; i++) {
hfw[i] = Math::make_half_float(r[i]);
}
}
image->create(lm.width, lm.height, false, Image::FORMAT_RGBH, data);
} else {
//just save a regular image
PoolVector<uint8_t> data;
int s = lm.light.size();
data.resize(lm.light.size());
{
PoolVector<uint8_t>::Write w = data.write();
PoolVector<float>::Read r = lm.light.read();
for (int i = 0; i < s; i += 3) {
Color c(r[i + 0], r[i + 1], r[i + 2]);
c = c.to_srgb();
w[i + 0] = CLAMP(c.r * 255, 0, 255);
w[i + 1] = CLAMP(c.g * 255, 0, 255);
w[i + 2] = CLAMP(c.b * 255, 0, 255);
}
}
image->create(lm.width, lm.height, false, Image::FORMAT_RGB8, data);
//This texture is saved to SRGB for two reasons:
// 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate)
// 2) So it can be used in the GLES2 backend, which does not support linkear workflow
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
Ref<ImageTexture> tex;
String image_path = save_path.plus_file(mesh_name + ".tex");
bool set_path = true;
if (ResourceCache::has(image_path)) {
tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
set_path = false;
}
if (!tex.is_valid()) {
tex.instance();
}
tex->create_from_image(image, tex_flags);
err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
if (err != OK) {
if (bake_end_function) {
bake_end_function();
}
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
}
if (set_path) {
tex->set_path(image_path);
}
new_light_data->add_user(E->get().path, tex);
}
}
int csubdiv = subdiv_value[capture_subdiv];
AABB bounds = AABB(-extents, extents * 2);
new_light_data->set_cell_subdiv(csubdiv);
new_light_data->set_bounds(bounds);
new_light_data->set_octree(baker.create_capture_octree(csubdiv));
{
Transform to_bounds;
to_bounds.basis.scale(Vector3(bounds.get_longest_axis_size(), bounds.get_longest_axis_size(), bounds.get_longest_axis_size()));
to_bounds.origin = bounds.position;
Transform to_grid;
to_grid.basis.scale(Vector3(1 << (csubdiv - 1), 1 << (csubdiv - 1), 1 << (csubdiv - 1)));
Transform to_cell_space = to_grid * to_bounds.affine_inverse();
new_light_data->set_cell_space_transform(to_cell_space);
}
if (bake_end_function) {
bake_end_function();
}
//create the data for visual server
if (p_create_visual_debug) {
MultiMeshInstance *mmi = memnew(MultiMeshInstance);
mmi->set_multimesh(baker.create_debug_multimesh(VoxelLightBaker::DEBUG_LIGHT));
add_child(mmi);
#ifdef TOOLS_ENABLED
if (get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
}
#else
mmi->set_owner(get_owner());
#endif
}
set_light_data(new_light_data);
return BAKE_ERROR_OK;
}
void BakedLightmap::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
if (light_data.is_valid()) {
_assign_lightmaps();
}
request_ready(); //will need ready again if re-enters tree
}
if (p_what == NOTIFICATION_EXIT_TREE) {
if (light_data.is_valid()) {
_clear_lightmaps();
}
}
}
void BakedLightmap::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
VisualInstance *vi = Object::cast_to<VisualInstance>(node);
ERR_CONTINUE(!vi);
Ref<Texture> lightmap = light_data->get_user_lightmap(i);
ERR_CONTINUE(!lightmap.is_valid());
VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
}
}
void BakedLightmap::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
VisualInstance *vi = Object::cast_to<VisualInstance>(node);
ERR_CONTINUE(!vi);
VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), RID(), RID());
}
}
void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
if (light_data.is_valid()) {
if (is_inside_tree()) {
_clear_lightmaps();
}
set_base(RID());
}
light_data = p_data;
if (light_data.is_valid()) {
set_base(light_data->get_rid());
if (is_inside_tree()) {
_assign_lightmaps();
}
}
}
Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
return light_data;
}
void BakedLightmap::_debug_bake() {
bake(get_parent(), true);
}
void BakedLightmap::set_propagation(float p_propagation) {
propagation = p_propagation;
}
float BakedLightmap::get_propagation() const {
return propagation;
}
void BakedLightmap::set_energy(float p_energy) {
energy = p_energy;
}
float BakedLightmap::get_energy() const {
return energy;
}
void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
bake_quality = p_quality;
}
BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
return bake_quality;
}
void BakedLightmap::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
}
BakedLightmap::BakeMode BakedLightmap::get_bake_mode() const {
return bake_mode;
}
void BakedLightmap::set_image_path(const String &p_path) {
image_path = p_path;
}
String BakedLightmap::get_image_path() const {
return image_path;
}
AABB BakedLightmap::get_aabb() const {
return AABB(-extents, extents * 2);
}
PoolVector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
void BakedLightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
ClassDB::bind_method(D_METHOD("set_bake_subdiv", "bake_subdiv"), &BakedLightmap::set_bake_subdiv);
ClassDB::bind_method(D_METHOD("get_bake_subdiv"), &BakedLightmap::get_bake_subdiv);
ClassDB::bind_method(D_METHOD("set_capture_subdiv", "capture_subdiv"), &BakedLightmap::set_capture_subdiv);
ClassDB::bind_method(D_METHOD("get_capture_subdiv"), &BakedLightmap::get_capture_subdiv);
ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &BakedLightmap::set_bake_mode);
ClassDB::bind_method(D_METHOD("get_bake_mode"), &BakedLightmap::get_bake_mode);
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents);
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation);
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmap::set_energy);
ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmap::get_energy);
ClassDB::bind_method(D_METHOD("set_hdr", "hdr"), &BakedLightmap::set_hdr);
ClassDB::bind_method(D_METHOD("is_hdr"), &BakedLightmap::is_hdr);
ClassDB::bind_method(D_METHOD("set_image_path", "image_path"), &BakedLightmap::set_image_path);
ClassDB::bind_method(D_METHOD("get_image_path"), &BakedLightmap::get_image_path);
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &BakedLightmap::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &BakedLightmap::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_subdiv", PROPERTY_HINT_ENUM, "128,256,512,1024"), "set_bake_subdiv", "get_bake_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::INT, "capture_subdiv", PROPERTY_HINT_ENUM, "128,256,512"), "set_capture_subdiv", "get_capture_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_bake_quality", "get_bake_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mode", PROPERTY_HINT_ENUM, "ConeTrace,RayTrace"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "is_hdr");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path", PROPERTY_HINT_DIR), "set_image_path", "get_image_path");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedIndirectLightData"), "set_light_data", "get_light_data");
BIND_ENUM_CONSTANT(SUBDIV_128);
BIND_ENUM_CONSTANT(SUBDIV_256);
BIND_ENUM_CONSTANT(SUBDIV_512);
BIND_ENUM_CONSTANT(SUBDIV_1024);
BIND_ENUM_CONSTANT(SUBDIV_MAX);
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(BAKE_QUALITY_HIGH);
BIND_ENUM_CONSTANT(BAKE_MODE_CONE_TRACE);
BIND_ENUM_CONSTANT(BAKE_MODE_RAY_TRACE);
BIND_ENUM_CONSTANT(BAKE_ERROR_OK);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE);
BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED);
}
BakedLightmap::BakedLightmap() {
extents = Vector3(10, 10, 10);
bake_subdiv = SUBDIV_256;
capture_subdiv = SUBDIV_128;
bake_quality = BAKE_QUALITY_MEDIUM;
bake_mode = BAKE_MODE_CONE_TRACE;
energy = 1;
propagation = 1;
hdr = false;
image_path = ".";
}