godot/doc/classes/NavigationMesh.xml
jfons 298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00

138 lines
5.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMesh" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_polygon">
<return type="void">
</return>
<argument index="0" name="polygon" type="PoolIntArray">
</argument>
<description>
</description>
</method>
<method name="clear_polygons">
<return type="void">
</return>
<description>
</description>
</method>
<method name="create_from_mesh">
<return type="void">
</return>
<argument index="0" name="mesh" type="Mesh">
</argument>
<description>
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="get_polygon">
<return type="PoolIntArray">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_polygon_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PoolVector3Array">
</return>
<description>
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_vertices">
<return type="void">
</return>
<argument index="0" name="vertices" type="PoolVector3Array">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
</member>
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
</member>
<member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
</member>
<member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error" default="1.0">
</member>
<member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3">
</member>
<member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0">
</member>
<member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans" default="false">
</member>
<member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans" default="false">
</member>
<member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false">
</member>
<member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
</member>
<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
</member>
<member name="geometry/source_group_name" type="String" setter="set_source_group_name" getter="get_source_group_name">
</member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
</member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
</member>
<member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0">
</member>
<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" default="0">
</member>
</members>
<constants>
<constant name="SAMPLE_PARTITION_WATERSHED" value="0">
</constant>
<constant name="SAMPLE_PARTITION_MONOTONE" value="1">
</constant>
<constant name="SAMPLE_PARTITION_LAYERS" value="2">
</constant>
<constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0">
</constant>
<constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1">
</constant>
<constant name="PARSED_GEOMETRY_BOTH" value="2">
</constant>
</constants>
</class>