godot/doc/classes/CylinderMesh.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

33 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a cylindrical [PrimitiveMesh].
</brief_description>
<description>
Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
Bottom radius of the cylinder. Defaults to 1.0.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Full height of the cylinder. Defaults to 2.0.
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the cylinder. Defaults to 64.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
Number of edge rings along the height of the cylinder. Defaults to 4.
</member>
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
Top radius of the cylinder. Defaults to 1.0.
</member>
</members>
<constants>
</constants>
</class>