godot/platform/iphone/game_center.mm
2015-04-18 14:38:54 -03:00

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/*************************************************************************/
/* game_center.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef GAME_CENTER_ENABLED
#include "game_center.h"
extern "C" {
#import <GameKit/GameKit.h>
};
GameCenter* GameCenter::instance = NULL;
void GameCenter::_bind_methods() {
ObjectTypeDB::bind_method(_MD("connect"),&GameCenter::connect);
ObjectTypeDB::bind_method(_MD("is_connected"),&GameCenter::is_connected);
ObjectTypeDB::bind_method(_MD("post_score"),&GameCenter::post_score);
ObjectTypeDB::bind_method(_MD("award_achievement"),&GameCenter::award_achievement);
ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&GameCenter::get_pending_event_count);
ObjectTypeDB::bind_method(_MD("pop_pending_event"),&GameCenter::pop_pending_event);
};
Error GameCenter::connect() {
GKLocalPlayer* player = [GKLocalPlayer localPlayer];
[player authenticateWithCompletionHandler:^(NSError* error) {
Dictionary ret;
ret["type"] = "authentication";
if (player.isAuthenticated) {
ret["result"] = "ok";
GameCenter::get_singleton()->connected = true;
} else {
ret["result"] = "error";
ret["error_code"] = error.code;
ret["error_description"] = [error.localizedDescription UTF8String];
GameCenter::get_singleton()->connected = false;
};
pending_events.push_back(ret);
}];
return OK;
};
bool GameCenter::is_connected() {
return connected;
};
Error GameCenter::post_score(Variant p_score) {
Dictionary params = p_score;
ERR_FAIL_COND_V(!params.has("score") || !params.has("category"), ERR_INVALID_PARAMETER);
float score = params["score"];
String category = params["category"];
NSString* cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease];
GKScore* reporter = [[[GKScore alloc] initWithCategory:cat_str] autorelease];
reporter.value = score;
[reporter reportScoreWithCompletionHandler:^(NSError* error) {
Dictionary ret;
ret["type"] = "post_score";
if (error == nil) {
ret["result"] = "ok";
} else {
ret["result"] = "error";
ret["error_code"] = error.code;
ret["error_description"] = [error.localizedDescription UTF8String];
};
pending_events.push_back(ret);
}];
return OK;
};
Error GameCenter::award_achievement(Variant p_params) {
Dictionary params = p_params;
ERR_FAIL_COND_V(!params.has("name") || !params.has("progress"), ERR_INVALID_PARAMETER);
String name = params["name"];
float progress = params["progress"];
NSString* name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease];
GKAchievement* achievement = [[[GKAchievement alloc] initWithIdentifier: name_str] autorelease];
ERR_FAIL_COND_V(!achievement, FAILED);
achievement.percentComplete = progress;
[achievement reportAchievementWithCompletionHandler:^(NSError* error) {
Dictionary ret;
ret["type"] = "award_achievement";
if (error == nil) {
ret["result"] = "ok";
} else {
ret["result"] = "error";
ret["error_code"] = error.code;
};
pending_events.push_back(ret);
}];
return OK;
};
int GameCenter::get_pending_event_count() {
return pending_events.size();
};
Variant GameCenter::pop_pending_event() {
Variant front = pending_events.front()->get();
pending_events.pop_front();
return front;
};
GameCenter* GameCenter::get_singleton() {
return instance;
};
GameCenter::GameCenter() {
ERR_FAIL_COND(instance != NULL);
instance = this;
connected = false;
};
GameCenter::~GameCenter() {
};
#endif