godot/scene/3d
2017-06-25 08:01:50 -03:00
..
area.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
area.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
body_shape.cpp
body_shape.h
bone_attachment.cpp
bone_attachment.h
camera.cpp Increase the default perspective camera FOV 2017-06-16 12:07:07 +02:00
camera.h
character_camera.cpp
character_camera.h
collision_object.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_object.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
collision_polygon.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
collision_polygon.h
gi_probe.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
gi_probe.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
immediate_geometry.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
light.cpp Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
light.h Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
listener.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
listener.h
mesh_instance.cpp Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_mesh.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
navigation_mesh.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
particles.cpp Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
particles.h Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
path.cpp Fix PathFollow rotations. 2017-05-31 13:58:31 -05:00
path.h
physics_body.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
physics_body.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
ray_cast.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
reflection_probe.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_instance.cpp
room_instance.h
scenario_fx.cpp -Restored support for Canvas BG mode on Environment 2017-06-24 08:58:27 -03:00
scenario_fx.h -Restored support for Canvas BG mode on Environment 2017-06-24 08:58:27 -03:00
SCsub
skeleton.cpp
skeleton.h
spatial.cpp
spatial.h
spatial_indexer.cpp
spatial_indexer.h
sprite_3d.cpp Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master 2017-06-19 23:46:54 +02:00
sprite_3d.h Add double-sided flag to SpriteBase3D (fixes #8007) 2017-05-02 21:03:17 +01:00
vehicle_body.cpp GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
vehicle_body.h GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
visual_instance.h