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Anish c70a3671b0 Fixes VideostreamGDNative crash on audio_channel=0.
Added an if case to check if the mix_callback exists before running any
of the audio code.

Fixes: #28644
(cherry picked from commit f0757f31a4)
2019-09-26 14:48:53 +02:00
core Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation 2019-09-24 09:00:46 +02:00
doc Support vibration for Android and iOS 2019-08-22 00:05:11 +09:00
drivers Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
editor fix file system not refresh on exFAT 2019-09-26 14:45:02 +02:00
main Fixes physic_fps=0 bug. 2019-09-26 14:31:38 +02:00
misc Fix HTML5 export after #30864 2019-09-24 09:00:56 +02:00
modules Fixes VideostreamGDNative crash on audio_channel=0. 2019-09-26 14:48:53 +02:00
platform Fix application window not listed in taskbar (X11) 2019-09-26 14:45:39 +02:00
scene Make 'TabContainer' update when icon/title is changed 2019-09-26 14:48:35 +02:00
servers Small fixes, mostly dupicated code 2019-09-24 09:00:45 +02:00
thirdparty bullet: Backport upstream patch to fix clang 8 build 2019-09-24 11:21:30 +02:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-03 07:45:24 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Ignore default ccls cache folder and compile commands jso 2019-04-20 23:38:00 +02:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Enable warnings=extra on clang and GCC testers. 2019-04-03 16:52:01 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2019-09-24 13:20:58 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt libpng: Update to upstream 1.6.37 2019-06-04 11:03:10 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-09-24 13:20:58 +02:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
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ISSUE_TEMPLATE.md
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Also disable C and C++ specific warnings in thirdparty code 2019-09-24 09:00:45 +02:00
platform_methods.py
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
version.py Bump to 3.1.2-devel 2019-04-27 21:36:40 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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