godot/core/input_map.cpp
Fabio Alessandrelli 9100db7b94 Keyboard Input modifiers do not block actions.
This means, if you press "F" while holding "shift" and there is and
action registered for "F" that action should be pressed.
This commit restore this behaviour, lost when implementing
is_action_just_pressed.
If you want "blocking modifiers" you should code it via script.

Fixes 6826
2017-01-25 21:21:19 +01:00

344 lines
9.4 KiB
C++

/*************************************************************************/
/* input_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_map.h"
#include "globals.h"
#include "os/keyboard.h"
InputMap *InputMap::singleton=NULL;
void InputMap::_bind_methods() {
ClassDB::bind_method(_MD("has_action","action"),&InputMap::has_action);
ClassDB::bind_method(_MD("get_action_id","action"),&InputMap::get_action_id);
ClassDB::bind_method(_MD("get_action_from_id","id"),&InputMap::get_action_from_id);
ClassDB::bind_method(_MD("get_actions"),&InputMap::_get_actions);
ClassDB::bind_method(_MD("add_action","action"),&InputMap::add_action);
ClassDB::bind_method(_MD("erase_action","action"),&InputMap::erase_action);
ClassDB::bind_method(_MD("action_add_event","action","event"),&InputMap::action_add_event);
ClassDB::bind_method(_MD("action_has_event","action","event"),&InputMap::action_has_event);
ClassDB::bind_method(_MD("action_erase_event","action","event"),&InputMap::action_erase_event);
ClassDB::bind_method(_MD("get_action_list","action"),&InputMap::_get_action_list);
ClassDB::bind_method(_MD("event_is_action","event","action"),&InputMap::event_is_action);
ClassDB::bind_method(_MD("load_from_globals"),&InputMap::load_from_globals);
}
void InputMap::add_action(const StringName& p_action) {
ERR_FAIL_COND( input_map.has(p_action) );
input_map[p_action]=Action();
static int last_id=1;
input_map[p_action].id=last_id;
input_id_map[last_id]=p_action;
last_id++;
}
void InputMap::erase_action(const StringName& p_action) {
ERR_FAIL_COND( !input_map.has(p_action) );
input_id_map.erase(input_map[p_action].id);
input_map.erase(p_action);
}
StringName InputMap::get_action_from_id(int p_id) const {
ERR_FAIL_COND_V(!input_id_map.has(p_id),StringName());
return input_id_map[p_id];
}
Array InputMap::_get_actions() {
Array ret;
List<StringName> actions = get_actions();
if(actions.empty())
return ret;
for(const List<StringName>::Element *E=actions.front();E;E=E->next()) {
ret.push_back(E->get());
}
return ret;
}
List<StringName> InputMap::get_actions() const {
List<StringName> actions = List<StringName>();
if(input_map.empty()){
return actions;
}
for (Map<StringName, Action>::Element *E=input_map.front();E;E=E->next()) {
actions.push_back(E->key());
}
return actions;
}
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event, bool p_action_test) const {
for (List<InputEvent>::Element *E=p_list.front();E;E=E->next()) {
const InputEvent& e=E->get();
if(e.type!=p_event.type)
continue;
if (e.type!=InputEvent::KEY && e.device!=p_event.device)
continue;
bool same=false;
switch(p_event.type) {
case InputEvent::KEY: {
if(p_action_test) {
uint32_t code = e.key.get_scancode_with_modifiers();
uint32_t event_code = p_event.key.get_scancode_with_modifiers();
same=(e.key.scancode==p_event.key.scancode && (!p_event.key.pressed || ((code & event_code) == code)));
} else {
same=(e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod);
}
} break;
case InputEvent::JOYPAD_BUTTON: {
same=(e.joy_button.button_index==p_event.joy_button.button_index);
} break;
case InputEvent::MOUSE_BUTTON: {
same=(e.mouse_button.button_index==p_event.mouse_button.button_index);
} break;
case InputEvent::JOYPAD_MOTION: {
same=(e.joy_motion.axis==p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
} break;
}
if (same)
return E;
}
return NULL;
}
bool InputMap::has_action(const StringName& p_action) const {
return input_map.has(p_action);
}
void InputMap::action_add_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND(p_event.type==InputEvent::ACTION);
ERR_FAIL_COND( !input_map.has(p_action) );
if (_find_event(input_map[p_action].inputs,p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
}
int InputMap::get_action_id(const StringName& p_action) const {
ERR_FAIL_COND_V(!input_map.has(p_action),-1);
return input_map[p_action].id;
}
bool InputMap::action_has_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND_V( !input_map.has(p_action), false );
return (_find_event(input_map[p_action].inputs,p_event)!=NULL);
}
void InputMap::action_erase_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND( !input_map.has(p_action) );
List<InputEvent>::Element *E=_find_event(input_map[p_action].inputs,p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
Array InputMap::_get_action_list(const StringName& p_action) {
Array ret;
const List<InputEvent> *al = get_action_list(p_action);
if (al) {
for(const List<InputEvent>::Element *E=al->front();E;E=E->next()) {
ret.push_back(E->get());
}
}
return ret;
}
const List<InputEvent> *InputMap::get_action_list(const StringName& p_action) {
const Map<StringName, Action>::Element *E=input_map.find(p_action);
if (!E)
return NULL;
return &E->get().inputs;
}
bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_action) const {
Map<StringName,Action >::Element *E=input_map.find(p_action);
if(!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: "+String(p_action));
ERR_FAIL_COND_V(!E,false);
}
if (p_event.type==InputEvent::ACTION) {
return p_event.action.action==E->get().id;
}
return _find_event(E->get().inputs,p_event,true)!=NULL;
}
const Map<StringName, InputMap::Action>& InputMap::get_action_map() const {
return input_map;
}
void InputMap::load_from_globals() {
input_map.clear();
List<PropertyInfo> pinfo;
GlobalConfig::get_singleton()->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
const PropertyInfo &pi=E->get();
if (!pi.name.begins_with("input/"))
continue;
String name = pi.name.substr(pi.name.find("/")+1,pi.name.length());
add_action(name);
Array va = GlobalConfig::get_singleton()->get(pi.name);
for(int i=0;i<va.size();i++) {
InputEvent ie=va[i];
if (ie.type==InputEvent::NONE)
continue;
action_add_event(name,ie);
}
}
}
void InputMap::load_default() {
InputEvent key;
key.type=InputEvent::KEY;
add_action("ui_accept");
key.key.scancode=KEY_RETURN;
action_add_event("ui_accept",key);
key.key.scancode=KEY_ENTER;
action_add_event("ui_accept",key);
key.key.scancode=KEY_SPACE;
action_add_event("ui_accept",key);
add_action("ui_select");
key.key.scancode=KEY_SPACE;
action_add_event("ui_select",key);
add_action("ui_cancel");
key.key.scancode=KEY_ESCAPE;
action_add_event("ui_cancel",key);
add_action("ui_focus_next");
key.key.scancode=KEY_TAB;
action_add_event("ui_focus_next",key);
add_action("ui_focus_prev");
key.key.scancode=KEY_TAB;
key.key.mod.shift=true;
action_add_event("ui_focus_prev",key);
key.key.mod.shift=false;
add_action("ui_left");
key.key.scancode=KEY_LEFT;
action_add_event("ui_left",key);
add_action("ui_right");
key.key.scancode=KEY_RIGHT;
action_add_event("ui_right",key);
add_action("ui_up");
key.key.scancode=KEY_UP;
action_add_event("ui_up",key);
add_action("ui_down");
key.key.scancode=KEY_DOWN;
action_add_event("ui_down",key);
add_action("ui_page_up");
key.key.scancode=KEY_PAGEUP;
action_add_event("ui_page_up",key);
add_action("ui_page_down");
key.key.scancode=KEY_PAGEDOWN;
action_add_event("ui_page_down",key);
//set("display/handheld/orientation", "landscape");
}
InputMap::InputMap() {
ERR_FAIL_COND(singleton);
singleton=this;
}