godot/platform/server/SCsub
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00

22 lines
522 B
Python

#!/usr/bin/env python
import os
import platform
import sys
Import('env')
common_server = [\
"os_server.cpp",\
]
if sys.platform == "darwin":
common_server.append("#platform/osx/crash_handler_osx.mm")
common_server.append("#platform/osx/power_osx.cpp")
common_server.append("#platform/osx/semaphore_osx.cpp")
else:
common_server.append("#platform/x11/crash_handler_x11.cpp")
common_server.append("#platform/x11/power_x11.cpp")
prog = env.add_program('#bin/godot_server', ['godot_server.cpp'] + common_server)