godot/scene
PouleyKetchoupp c7834ee566 Update TextureRect and Sprite when their Texture is modified directly.
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).

Fixes #32349
2019-10-05 17:32:46 +02:00
..
2d Update TextureRect and Sprite when their Texture is modified directly. 2019-10-05 17:32:46 +02:00
3d Merge pull request #30497 from Calinou/editor-gizmos-change-notify 2019-09-23 22:22:49 +02:00
animation Merge pull request #32275 from godotengine/skin_support 2019-09-23 15:02:15 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Update TextureRect and Sprite when their Texture is modified directly. 2019-10-05 17:32:46 +02:00
main Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
resources Update TextureRect and Sprite when their Texture is modified directly. 2019-10-05 17:32:46 +02:00
register_scene_types.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub