godot/drivers/windows/mutex_windows.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

107 lines
3.2 KiB
C++

/*************************************************************************/
/* mutex_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mutex_windows.h"
#include "os/memory.h"
#ifdef WINDOWS_ENABLED
void MutexWindows::lock() {
#ifdef WINDOWS_USE_MUTEX
WaitForSingleObject(mutex,INFINITE);
#else
EnterCriticalSection( &mutex );
#endif
}
void MutexWindows::unlock() {
#ifdef WINDOWS_USE_MUTEX
ReleaseMutex(mutex);
#else
LeaveCriticalSection( &mutex );
#endif
}
Error MutexWindows::try_lock() {
#ifdef WINDOWS_USE_MUTEX
return (WaitForSingleObject(mutex,0)==WAIT_TIMEOUT)?ERR_BUSY:OK;
#else
if (TryEnterCriticalSection( &mutex ))
return OK;
else
return ERR_BUSY;
#endif
}
Mutex *MutexWindows::create_func_windows(bool p_recursive) {
return memnew( MutexWindows );
}
void MutexWindows::make_default() {
create_func=create_func_windows;
}
MutexWindows::MutexWindows() {
#ifdef WINDOWS_USE_MUTEX
mutex = CreateMutex( NULL, FALSE, NULL );
#else
#ifdef UWP_ENABLED
InitializeCriticalSectionEx( &mutex, 0, 0 );
#else
InitializeCriticalSection( &mutex );
#endif
#endif
}
MutexWindows::~MutexWindows() {
#ifdef WINDOWS_USE_MUTEX
CloseHandle(mutex);
#else
DeleteCriticalSection(&mutex);
#endif
}
#endif