That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
603 lines
20 KiB
C++
603 lines
20 KiB
C++
/*************************************************************************/
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/* baked_light.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "baked_light.h"
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#include "servers/visual_server.h"
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void BakedLight::set_mode(Mode p_mode) {
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mode=p_mode;
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VS::get_singleton()->baked_light_set_mode(baked_light,(VS::BakedLightMode(p_mode)));
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}
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BakedLight::Mode BakedLight::get_mode() const{
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return mode;
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}
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void BakedLight::set_octree(const DVector<uint8_t>& p_octree) {
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VS::get_singleton()->baked_light_set_octree(baked_light,p_octree);
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}
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DVector<uint8_t> BakedLight::get_octree() const {
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return VS::get_singleton()->baked_light_get_octree(baked_light);
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}
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void BakedLight::set_light(const DVector<uint8_t>& p_light) {
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VS::get_singleton()->baked_light_set_light(baked_light,p_light);
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}
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DVector<uint8_t> BakedLight::get_light() const {
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return VS::get_singleton()->baked_light_get_light(baked_light);
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}
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void BakedLight::set_sampler_octree(const DVector<int>& p_sampler_octree) {
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VS::get_singleton()->baked_light_set_sampler_octree(baked_light,p_sampler_octree);
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}
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DVector<int> BakedLight::get_sampler_octree() const {
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return VS::get_singleton()->baked_light_get_sampler_octree(baked_light);
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}
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void BakedLight::add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size) {
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LightMap lm;
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lm.texture=p_texture;
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lm.gen_size=p_gen_size;
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lightmaps.push_back(lm);
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_update_lightmaps();
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_change_notify();
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}
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void BakedLight::set_lightmap_gen_size(int p_idx,const Size2& p_size){
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ERR_FAIL_INDEX(p_idx,lightmaps.size());
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lightmaps[p_idx].gen_size=p_size;
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_update_lightmaps();
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}
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Size2 BakedLight::get_lightmap_gen_size(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Size2());
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return lightmaps[p_idx].gen_size;
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}
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void BakedLight::set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture){
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ERR_FAIL_INDEX(p_idx,lightmaps.size());
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lightmaps[p_idx].texture=p_texture;
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_update_lightmaps();
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}
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Ref<Texture> BakedLight::get_lightmap_texture(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Ref<Texture>());
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return lightmaps[p_idx].texture;
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}
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void BakedLight::erase_lightmap(int p_idx){
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ERR_FAIL_INDEX(p_idx,lightmaps.size());
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lightmaps.remove(p_idx);
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_update_lightmaps();
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_change_notify();
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}
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int BakedLight::get_lightmaps_count() const{
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return lightmaps.size();
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}
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void BakedLight::clear_lightmaps(){
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lightmaps.clear();
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_update_lightmaps();
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_change_notify();
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}
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void BakedLight::_update_lightmaps() {
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VS::get_singleton()->baked_light_clear_lightmaps(baked_light);
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for(int i=0;i<lightmaps.size();i++) {
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RID tid;
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if (lightmaps[i].texture.is_valid())
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tid=lightmaps[i].texture->get_rid();
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VS::get_singleton()->baked_light_add_lightmap(baked_light,tid,i);
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}
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}
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RID BakedLight::get_rid() const {
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return baked_light;
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}
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Array BakedLight::_get_lightmap_data() const {
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Array ret;
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ret.resize(lightmaps.size()*2);
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int idx=0;
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for(int i=0;i<lightmaps.size();i++) {
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ret[idx++]=Size2(lightmaps[i].gen_size);
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ret[idx++]=lightmaps[i].texture;
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}
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return ret;
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}
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void BakedLight::_set_lightmap_data(Array p_array){
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lightmaps.clear();
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for(int i=0;i<p_array.size();i+=2) {
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Size2 size = p_array[i];
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Ref<Texture> tex = p_array[i+1];
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// ERR_CONTINUE(tex.is_null());
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LightMap lm;
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lm.gen_size=size;
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lm.texture=tex;
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lightmaps.push_back(lm);
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}
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_update_lightmaps();
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}
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void BakedLight::set_cell_subdivision(int p_subdiv) {
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cell_subdiv=p_subdiv;
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}
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int BakedLight::get_cell_subdivision() const{
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return cell_subdiv;
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}
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void BakedLight::set_initial_lattice_subdiv(int p_size){
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lattice_subdiv=p_size;
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}
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int BakedLight::get_initial_lattice_subdiv() const{
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return lattice_subdiv;
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}
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void BakedLight::set_plot_size(float p_size){
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plot_size=p_size;
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}
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float BakedLight::get_plot_size() const{
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return plot_size;
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}
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void BakedLight::set_bounces(int p_size){
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bounces=p_size;
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}
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int BakedLight::get_bounces() const{
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return bounces;
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}
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void BakedLight::set_cell_extra_margin(float p_margin) {
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cell_extra_margin=p_margin;
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}
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float BakedLight::get_cell_extra_margin() const {
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return cell_extra_margin;
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}
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void BakedLight::set_edge_damp(float p_margin) {
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edge_damp=p_margin;
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}
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float BakedLight::get_edge_damp() const {
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return edge_damp;
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}
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void BakedLight::set_normal_damp(float p_margin) {
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normal_damp=p_margin;
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}
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float BakedLight::get_normal_damp() const {
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return normal_damp;
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}
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void BakedLight::set_tint(float p_margin) {
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tint=p_margin;
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}
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float BakedLight::get_tint() const {
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return tint;
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}
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void BakedLight::set_saturation(float p_margin) {
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saturation=p_margin;
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}
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float BakedLight::get_saturation() const {
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return saturation;
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}
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void BakedLight::set_ao_radius(float p_ao_radius) {
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ao_radius=p_ao_radius;
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}
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float BakedLight::get_ao_radius() const {
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return ao_radius;
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}
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void BakedLight::set_ao_strength(float p_ao_strength) {
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ao_strength=p_ao_strength;
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}
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float BakedLight::get_ao_strength() const {
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return ao_strength;
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}
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void BakedLight::set_realtime_color_enabled(const bool p_realtime_color_enabled) {
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VS::get_singleton()->baked_light_set_realtime_color_enabled(baked_light, p_realtime_color_enabled);
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}
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bool BakedLight::get_realtime_color_enabled() const {
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return VS::get_singleton()->baked_light_get_realtime_color_enabled(baked_light);
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}
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void BakedLight::set_realtime_color(const Color &p_realtime_color) {
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VS::get_singleton()->baked_light_set_realtime_color(baked_light, p_realtime_color);
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}
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Color BakedLight::get_realtime_color() const {
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return VS::get_singleton()->baked_light_get_realtime_color(baked_light);
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}
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void BakedLight::set_realtime_energy(const float p_realtime_energy) {
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VS::get_singleton()->baked_light_set_realtime_energy(baked_light, p_realtime_energy);
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}
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float BakedLight::get_realtime_energy() const {
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return VS::get_singleton()->baked_light_get_realtime_energy(baked_light);
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}
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void BakedLight::set_energy_multiplier(float p_multiplier){
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energy_multiply=p_multiplier;
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}
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float BakedLight::get_energy_multiplier() const{
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return energy_multiply;
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}
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void BakedLight::set_gamma_adjust(float p_adjust){
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gamma_adjust=p_adjust;
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}
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float BakedLight::get_gamma_adjust() const{
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return gamma_adjust;
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}
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void BakedLight::set_bake_flag(BakeFlags p_flags,bool p_enable){
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flags[p_flags]=p_enable;
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}
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bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
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return flags[p_flags];
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}
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void BakedLight::set_format(Format p_format) {
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format=p_format;
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VS::get_singleton()->baked_light_set_lightmap_multiplier(baked_light,format==FORMAT_HDR8?8.0:1.0);
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}
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BakedLight::Format BakedLight::get_format() const{
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return format;
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}
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void BakedLight::set_transfer_lightmaps_only_to_uv2(bool p_enable) {
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transfer_only_uv2=p_enable;
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}
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bool BakedLight::get_transfer_lightmaps_only_to_uv2() const{
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return transfer_only_uv2;
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}
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bool BakedLight::_set(const StringName& p_name, const Variant& p_value) {
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String n = p_name;
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if (!n.begins_with("lightmap"))
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return false;
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int idx = n.get_slicec('/',1).to_int();
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ERR_FAIL_COND_V(idx<0,false);
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ERR_FAIL_COND_V(idx>lightmaps.size(),false);
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String what = n.get_slicec('/',2);
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Ref<Texture> tex;
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Size2 gens;
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if (what=="texture")
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tex=p_value;
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else if (what=="gen_size")
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gens=p_value;
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if (idx==lightmaps.size()) {
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if (tex.is_valid() || gens!=Size2())
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add_lightmap(tex,gens);
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} else {
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if (tex.is_valid())
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set_lightmap_texture(idx,tex);
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else if (gens!=Size2())
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set_lightmap_gen_size(idx,gens);
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}
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return true;
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}
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bool BakedLight::_get(const StringName& p_name,Variant &r_ret) const{
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String n = p_name;
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if (!n.begins_with("lightmap"))
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return false;
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int idx = n.get_slicec('/',1).to_int();
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ERR_FAIL_COND_V(idx<0,false);
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ERR_FAIL_COND_V(idx>lightmaps.size(),false);
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String what = n.get_slicec('/',2);
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if (what=="texture") {
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if (idx==lightmaps.size())
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r_ret=Ref<Texture>();
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else
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r_ret=lightmaps[idx].texture;
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} else if (what=="gen_size") {
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if (idx==lightmaps.size())
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r_ret=Size2();
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else
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r_ret=Size2(lightmaps[idx].gen_size);
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} else
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return false;
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return true;
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}
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void BakedLight::_get_property_list( List<PropertyInfo> *p_list) const{
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for(int i=0;i<=lightmaps.size();i++) {
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p_list->push_back(PropertyInfo(Variant::VECTOR2,"lightmaps/"+itos(i)+"/gen_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::OBJECT,"lightmaps/"+itos(i)+"/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_EDITOR));
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}
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}
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void BakedLight::_bind_methods(){
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ObjectTypeDB::bind_method(_MD("set_mode","mode"),&BakedLight::set_mode);
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ObjectTypeDB::bind_method(_MD("get_mode"),&BakedLight::get_mode);
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ObjectTypeDB::bind_method(_MD("set_octree","octree"),&BakedLight::set_octree);
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ObjectTypeDB::bind_method(_MD("get_octree"),&BakedLight::get_octree);
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ObjectTypeDB::bind_method(_MD("set_light","light"),&BakedLight::set_light);
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ObjectTypeDB::bind_method(_MD("get_light"),&BakedLight::get_light);
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ObjectTypeDB::bind_method(_MD("set_sampler_octree","sampler_octree"),&BakedLight::set_sampler_octree);
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ObjectTypeDB::bind_method(_MD("get_sampler_octree"),&BakedLight::get_sampler_octree);
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ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","gen_size"),&BakedLight::add_lightmap);
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ObjectTypeDB::bind_method(_MD("erase_lightmap","id"),&BakedLight::erase_lightmap);
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ObjectTypeDB::bind_method(_MD("clear_lightmaps"),&BakedLight::clear_lightmaps);
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ObjectTypeDB::bind_method(_MD("_set_lightmap_data","lightmap_data"),&BakedLight::_set_lightmap_data);
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ObjectTypeDB::bind_method(_MD("_get_lightmap_data"),&BakedLight::_get_lightmap_data);
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ObjectTypeDB::bind_method(_MD("set_cell_subdivision","cell_subdivision"),&BakedLight::set_cell_subdivision);
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ObjectTypeDB::bind_method(_MD("get_cell_subdivision"),&BakedLight::get_cell_subdivision);
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ObjectTypeDB::bind_method(_MD("set_initial_lattice_subdiv","cell_subdivision"),&BakedLight::set_initial_lattice_subdiv);
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ObjectTypeDB::bind_method(_MD("get_initial_lattice_subdiv","cell_subdivision"),&BakedLight::get_initial_lattice_subdiv);
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ObjectTypeDB::bind_method(_MD("set_plot_size","plot_size"),&BakedLight::set_plot_size);
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ObjectTypeDB::bind_method(_MD("get_plot_size"),&BakedLight::get_plot_size);
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ObjectTypeDB::bind_method(_MD("set_bounces","bounces"),&BakedLight::set_bounces);
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ObjectTypeDB::bind_method(_MD("get_bounces"),&BakedLight::get_bounces);
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ObjectTypeDB::bind_method(_MD("set_cell_extra_margin","cell_extra_margin"),&BakedLight::set_cell_extra_margin);
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ObjectTypeDB::bind_method(_MD("get_cell_extra_margin"),&BakedLight::get_cell_extra_margin);
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ObjectTypeDB::bind_method(_MD("set_edge_damp","edge_damp"),&BakedLight::set_edge_damp);
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ObjectTypeDB::bind_method(_MD("get_edge_damp"),&BakedLight::get_edge_damp);
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ObjectTypeDB::bind_method(_MD("set_normal_damp","normal_damp"),&BakedLight::set_normal_damp);
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ObjectTypeDB::bind_method(_MD("get_normal_damp"),&BakedLight::get_normal_damp);
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ObjectTypeDB::bind_method(_MD("set_tint","tint"),&BakedLight::set_tint);
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ObjectTypeDB::bind_method(_MD("get_tint"),&BakedLight::get_tint);
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ObjectTypeDB::bind_method(_MD("set_saturation","saturation"),&BakedLight::set_saturation);
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ObjectTypeDB::bind_method(_MD("get_saturation"),&BakedLight::get_saturation);
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ObjectTypeDB::bind_method(_MD("set_ao_radius","ao_radius"),&BakedLight::set_ao_radius);
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ObjectTypeDB::bind_method(_MD("get_ao_radius"),&BakedLight::get_ao_radius);
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ObjectTypeDB::bind_method(_MD("set_ao_strength","ao_strength"),&BakedLight::set_ao_strength);
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ObjectTypeDB::bind_method(_MD("get_ao_strength"),&BakedLight::get_ao_strength);
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ObjectTypeDB::bind_method(_MD("set_realtime_color_enabled", "enabled"), &BakedLight::set_realtime_color_enabled);
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ObjectTypeDB::bind_method(_MD("get_realtime_color_enabled"), &BakedLight::get_realtime_color_enabled);
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ObjectTypeDB::bind_method(_MD("set_realtime_color", "tint"), &BakedLight::set_realtime_color);
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ObjectTypeDB::bind_method(_MD("get_realtime_color"), &BakedLight::get_realtime_color);
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ObjectTypeDB::bind_method(_MD("set_realtime_energy", "energy"), &BakedLight::set_realtime_energy);
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ObjectTypeDB::bind_method(_MD("get_realtime_energy"), &BakedLight::get_realtime_energy);
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ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
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ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
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ObjectTypeDB::bind_method(_MD("set_transfer_lightmaps_only_to_uv2","enable"),&BakedLight::set_transfer_lightmaps_only_to_uv2);
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ObjectTypeDB::bind_method(_MD("get_transfer_lightmaps_only_to_uv2"),&BakedLight::get_transfer_lightmaps_only_to_uv2);
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ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
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ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
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ObjectTypeDB::bind_method(_MD("set_gamma_adjust","gamma_adjust"),&BakedLight::set_gamma_adjust);
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ObjectTypeDB::bind_method(_MD("get_gamma_adjust"),&BakedLight::get_gamma_adjust);
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ObjectTypeDB::bind_method(_MD("set_bake_flag","flag","enabled"),&BakedLight::set_bake_flag);
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ObjectTypeDB::bind_method(_MD("get_bake_flag","flag"),&BakedLight::get_bake_flag);
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ADD_PROPERTY( PropertyInfo(Variant::INT,"mode/mode",PROPERTY_HINT_ENUM,"Octree,Lightmaps"),_SCS("set_mode"),_SCS("get_mode"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/format",PROPERTY_HINT_ENUM,"RGB,HDR8,HDR16"),_SCS("set_format"),_SCS("get_format"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/cell_subdiv",PROPERTY_HINT_RANGE,"4,14,1"),_SCS("set_cell_subdivision"),_SCS("get_cell_subdivision"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/lattice_subdiv",PROPERTY_HINT_RANGE,"1,5,1"),_SCS("set_initial_lattice_subdiv"),_SCS("get_initial_lattice_subdiv"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/light_bounces",PROPERTY_HINT_RANGE,"0,3,1"),_SCS("set_bounces"),_SCS("get_bounces"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/plot_size",PROPERTY_HINT_RANGE,"1.0,16.0,0.01"),_SCS("set_plot_size"),_SCS("get_plot_size"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/energy_mult",PROPERTY_HINT_RANGE,"0.01,4096.0,0.01"),_SCS("set_energy_multiplier"),_SCS("get_energy_multiplier"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/gamma_adjust",PROPERTY_HINT_EXP_EASING),_SCS("set_gamma_adjust"),_SCS("get_gamma_adjust"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/saturation",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("set_saturation"),_SCS("get_saturation"));
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ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/diffuse"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_DIFFUSE);
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ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
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ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
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ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
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ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/linear_color"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_LINEAR_COLOR);
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"lightmap/use_only_uv2"),_SCS("set_transfer_lightmaps_only_to_uv2"),_SCS("get_transfer_lightmaps_only_to_uv2"));
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ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
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ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"light",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_light"),_SCS("get_light"));
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ADD_PROPERTY( PropertyInfo(Variant::INT_ARRAY,"sampler_octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_sampler_octree"),_SCS("get_sampler_octree"));
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ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/cell_margin",PROPERTY_HINT_RANGE,"0.01,0.8,0.01"),_SCS("set_cell_extra_margin"),_SCS("get_cell_extra_margin"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/edge_damp",PROPERTY_HINT_RANGE,"0.0,8.0,0.1"),_SCS("set_edge_damp"),_SCS("get_edge_damp"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/normal_damp",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_normal_damp"),_SCS("get_normal_damp"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/light_tint",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_tint"),_SCS("get_tint"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_radius",PROPERTY_HINT_RANGE,"0.0,16.0,0.01"),_SCS("set_ao_radius"),_SCS("get_ao_radius"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_strength",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_ao_strength"),_SCS("get_ao_strength"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "realtime/enabled"), _SCS("set_realtime_color_enabled"), _SCS("get_realtime_color_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "realtime/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_realtime_color"), _SCS("get_realtime_color"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "realtime/energy", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_realtime_energy"), _SCS("get_realtime_energy"));
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BIND_CONSTANT( MODE_OCTREE );
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BIND_CONSTANT( MODE_LIGHTMAPS );
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BIND_CONSTANT( BAKE_DIFFUSE );
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BIND_CONSTANT( BAKE_SPECULAR );
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BIND_CONSTANT( BAKE_TRANSLUCENT );
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BIND_CONSTANT( BAKE_CONSERVE_ENERGY );
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BIND_CONSTANT( BAKE_MAX );
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}
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BakedLight::BakedLight() {
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cell_subdiv=8;
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lattice_subdiv=4;
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plot_size=2.5;
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bounces=1;
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energy_multiply=2.0;
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gamma_adjust=0.7;
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cell_extra_margin=0.05;
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edge_damp=0.0;
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normal_damp=0.0;
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saturation=1;
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tint=0.0;
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ao_radius=2.5;
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ao_strength=0.7;
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format=FORMAT_RGB;
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transfer_only_uv2=false;
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flags[BAKE_DIFFUSE]=true;
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flags[BAKE_SPECULAR]=false;
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flags[BAKE_TRANSLUCENT]=true;
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flags[BAKE_CONSERVE_ENERGY]=false;
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flags[BAKE_LINEAR_COLOR]=false;
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mode=MODE_OCTREE;
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baked_light=VS::get_singleton()->baked_light_create();
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}
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BakedLight::~BakedLight() {
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VS::get_singleton()->free(baked_light);
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}
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