godot/tools/editor/editor_themes.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

83 lines
3.6 KiB
C++

/*************************************************************************/
/* editor_themes.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_themes.h"
#include "editor_icons.h"
#include "editor_fonts.h"
#include "editor_settings.h"
#include "core/io/resource_loader.h"
#include "editor_scale.h"
Ref<Theme> create_editor_theme()
{
Ref<Theme> theme = Ref<Theme>( memnew( Theme ) );
editor_register_fonts(theme);
editor_register_icons(theme);
Ref<StyleBoxTexture> focus_sbt=memnew( StyleBoxTexture );
focus_sbt->set_texture(theme->get_icon("EditorFocus","EditorIcons"));
for(int i=0;i<4;i++) {
focus_sbt->set_margin_size(Margin(i),16*EDSCALE);
focus_sbt->set_default_margin(Margin(i),16*EDSCALE);
}
focus_sbt->set_draw_center(false);
theme->set_stylebox("EditorFocus","EditorStyles",focus_sbt);
theme->set_color("prop_category","Editor",Color::hex(0x3f3a44ff));
theme->set_color("prop_section","Editor",Color::hex(0x35313aff));
theme->set_color("prop_subsection","Editor",Color::hex(0x312e37ff));
theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e"));
theme->set_color("fg_error","Editor",Color::html("ffbd8e8e"));
return theme;
}
Ref<Theme> create_custom_theme()
{
Ref<Theme> theme;
String custom_theme = EditorSettings::get_singleton()->get("global/custom_theme");
if (custom_theme!="") {
theme = ResourceLoader::load(custom_theme);
}
String global_font = EditorSettings::get_singleton()->get("global/custom_font");
if (global_font!="") {
Ref<Font> fnt = ResourceLoader::load(global_font);
if (fnt.is_valid()) {
if (!theme.is_valid()) {
theme.instance();
}
theme->set_default_theme_font(fnt);
}
}
return theme;
}