That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
375 lines
9.9 KiB
C++
375 lines
9.9 KiB
C++
/*************************************************************************/
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/* baked_light_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "baked_light_editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/3d/mesh_instance.h"
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#include "io/marshalls.h"
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#include "io/resource_saver.h"
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void BakedLightEditor::_end_baking() {
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baker->clear();
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set_process(false);
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button_bake->set_pressed(false);
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bake_info->set_text("");
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}
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void BakedLightEditor::_node_removed(Node *p_node) {
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if(p_node==node) {
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_end_baking();
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node=NULL;
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hide();
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}
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}
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void BakedLightEditor::_notification(int p_option) {
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if (p_option==NOTIFICATION_ENTER_TREE) {
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button_bake->set_icon(get_icon("Bake","EditorIcons"));
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button_reset->set_icon(get_icon("Reload","EditorIcons"));
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button_make_lightmaps->set_icon(get_icon("LightMap","EditorIcons"));
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}
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if (p_option==NOTIFICATION_PROCESS) {
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if (baker->is_baking() && !baker->is_paused()) {
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update_timeout-=get_process_delta_time();
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if (update_timeout<0) {
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if (baker->get_baked_light()!=node->get_baked_light()) {
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_end_baking();
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return;
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}
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uint64_t t = OS::get_singleton()->get_ticks_msec();
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#ifdef DEBUG_CUBES
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double norm = baker->get_normalization();
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float max_lum=0;
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{
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DVector<Color>::Write cw=colors.write();
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BakedLightBaker::Octant *octants=baker->octant_pool.ptr();
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BakedLightBaker::Octant *oct = &octants[baker->leaf_list];
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int vert_idx=0;
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while(oct) {
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Color colors[8];
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for(int i=0;i<8;i++) {
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colors[i].r=oct->light_accum[i][0]/norm;
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colors[i].g=oct->light_accum[i][1]/norm;
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colors[i].b=oct->light_accum[i][2]/norm;
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float lum = colors[i].get_v();
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//if (lum<0.05)
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// color.a=0;
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if (lum>max_lum)
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max_lum=lum;
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}
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static const int vert2cub[36]={7,3,1,1,5,7,7,6,2,2,3,7,7,5,4,4,6,7,2,6,4,4,0,2,4,5,1,1,0,4,1,3,2,2,0,1};
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for (int i=0;i<36;i++) {
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cw[vert_idx++]=colors[vert2cub[i]];
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}
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if (oct->next_leaf)
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oct=&octants[oct->next_leaf];
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else
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oct=NULL;
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}
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}
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print_line("MSCOL: "+itos(OS::get_singleton()->get_ticks_msec()-t));
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t = OS::get_singleton()->get_ticks_msec();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX]=vertices;
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a[Mesh::ARRAY_COLOR]=colors;
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while(mesh->get_surface_count())
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mesh->surface_remove(0);
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mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,a);
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mesh->surface_set_material(0,material);
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#endif
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ERR_FAIL_COND(node->get_baked_light().is_null());
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baker->update_octree_images(octree_texture,light_texture);
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baker->update_octree_sampler(octree_sampler);
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// print_line("sampler size: "+itos(octree_sampler.size()*4));
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#if 1
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//debug
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Image img(baker->baked_octree_texture_w,baker->baked_octree_texture_h,0,Image::FORMAT_RGBA,octree_texture);
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Ref<ImageTexture> it = memnew( ImageTexture );
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it->create_from_image(img);
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ResourceSaver::save("baked_octree.png",it);
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#endif
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uint64_t rays_snap = baker->get_rays_thrown();
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int rays_sec = (rays_snap-last_rays_time)*1.0-(update_timeout);
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last_rays_time=rays_snap;
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bake_info->set_text("rays/s: "+itos(rays_sec));
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update_timeout=1;
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print_line("MSUPDATE: "+itos(OS::get_singleton()->get_ticks_msec()-t));
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t=OS::get_singleton()->get_ticks_msec();
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node->get_baked_light()->set_octree(octree_texture);
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node->get_baked_light()->set_light(light_texture);
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node->get_baked_light()->set_sampler_octree(octree_sampler);
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node->get_baked_light()->set_edited(true);
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print_line("MSSET: "+itos(OS::get_singleton()->get_ticks_msec()-t));
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}
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}
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}
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}
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void BakedLightEditor::_menu_option(int p_option) {
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switch(p_option) {
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case MENU_OPTION_BAKE: {
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ERR_FAIL_COND(!node);
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ERR_FAIL_COND(node->get_baked_light().is_null());
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baker->bake(node->get_baked_light(),node);
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node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
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update_timeout=0;
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set_process(true);
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} break;
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case MENU_OPTION_CLEAR: {
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} break;
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}
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}
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void BakedLightEditor::_bake_pressed() {
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ERR_FAIL_COND(!node);
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const String conf_warning = node->get_configuration_warning();
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if (!conf_warning.empty()) {
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err_dialog->set_text(conf_warning);
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err_dialog->popup_centered_minsize();
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button_bake->set_pressed(false);
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return;
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}
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if (baker->is_baking()) {
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baker->set_pause(!button_bake->is_pressed());
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if (baker->is_paused()) {
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set_process(false);
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bake_info->set_text("");
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button_reset->show();
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button_make_lightmaps->show();
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} else {
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update_timeout=0;
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set_process(true);
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button_make_lightmaps->hide();
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button_reset->hide();
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}
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} else {
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baker->bake(node->get_baked_light(),node);
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node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE);
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update_timeout=0;
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last_rays_time=0;
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button_bake->set_pressed(false);
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set_process(true);
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}
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}
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void BakedLightEditor::_clear_pressed(){
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baker->clear();
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button_bake->set_pressed(false);
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bake_info->set_text("");
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}
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void BakedLightEditor::edit(BakedLightInstance *p_baked_light) {
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if (p_baked_light==NULL || node==p_baked_light) {
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return;
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}
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if (node && node!=p_baked_light)
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_end_baking();
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node=p_baked_light;
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//_end_baking();
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}
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void BakedLightEditor::_bake_lightmaps() {
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Error err = baker->transfer_to_lightmaps();
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if (err) {
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err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. ");
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err_dialog->popup_centered_minsize();
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return;
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}
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node->get_baked_light()->set_mode(BakedLight::MODE_LIGHTMAPS);
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}
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void BakedLightEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_menu_option",&BakedLightEditor::_menu_option);
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ObjectTypeDB::bind_method("_bake_pressed",&BakedLightEditor::_bake_pressed);
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ObjectTypeDB::bind_method("_clear_pressed",&BakedLightEditor::_clear_pressed);
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ObjectTypeDB::bind_method("_bake_lightmaps",&BakedLightEditor::_bake_lightmaps);
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}
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BakedLightEditor::BakedLightEditor() {
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bake_hbox = memnew( HBoxContainer );
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button_bake = memnew( ToolButton );
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button_bake->set_text(TTR("Bake!"));
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button_bake->set_toggle_mode(true);
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button_reset = memnew( Button );
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button_make_lightmaps = memnew( Button );
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button_bake->set_tooltip("Start/Unpause the baking process.\nThis bakes lighting into the lightmap octree.");
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button_make_lightmaps ->set_tooltip("Convert the lightmap octree to lightmap textures\n(must have set up UV/Lightmaps properly before!).");
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bake_info = memnew( Label );
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bake_hbox->add_child( button_bake );
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bake_hbox->add_child( button_reset );
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bake_hbox->add_child( bake_info );
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err_dialog = memnew( AcceptDialog );
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add_child(err_dialog);
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node=NULL;
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baker = memnew( BakedLightBaker );
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bake_hbox->add_child(button_make_lightmaps);
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button_make_lightmaps->hide();
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button_bake->connect("pressed",this,"_bake_pressed");
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button_reset->connect("pressed",this,"_clear_pressed");
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button_make_lightmaps->connect("pressed",this,"_bake_lightmaps");
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button_reset->hide();
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button_reset->set_tooltip(TTR("Reset the lightmap octree baking process (start over)."));
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update_timeout=0;
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}
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BakedLightEditor::~BakedLightEditor() {
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memdelete(baker);
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}
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void BakedLightEditorPlugin::edit(Object *p_object) {
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baked_light_editor->edit(p_object->cast_to<BakedLightInstance>());
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}
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bool BakedLightEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("BakedLightInstance");
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}
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void BakedLightEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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baked_light_editor->show();
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baked_light_editor->bake_hbox->show();
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} else {
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baked_light_editor->hide();
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baked_light_editor->bake_hbox->hide();
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baked_light_editor->edit(NULL);
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}
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}
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BakedLightEditorPlugin::BakedLightEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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baked_light_editor = memnew( BakedLightEditor );
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editor->get_viewport()->add_child(baked_light_editor);
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU,baked_light_editor->bake_hbox);
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baked_light_editor->hide();
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baked_light_editor->bake_hbox->hide();
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}
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BakedLightEditorPlugin::~BakedLightEditorPlugin()
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{
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}
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