That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
969 lines
26 KiB
C++
969 lines
26 KiB
C++
/*************************************************************************/
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/* sprite_frames_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite_frames_editor_plugin.h"
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#include "io/resource_loader.h"
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#include "globals.h"
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#include "tools/editor/editor_settings.h"
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#include "scene/3d/sprite_3d.h"
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void SpriteFramesEditor::_input_event(InputEvent p_event) {
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}
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void SpriteFramesEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_FIXED_PROCESS) {
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}
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if (p_what==NOTIFICATION_ENTER_TREE) {
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load->set_icon( get_icon("Folder","EditorIcons") );
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_delete->set_icon( get_icon("Del","EditorIcons") );
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new_anim->set_icon( get_icon("New","EditorIcons") );
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remove_anim->set_icon( get_icon("Del","EditorIcons") );
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}
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if (p_what==NOTIFICATION_READY) {
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// NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
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}
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if (p_what==NOTIFICATION_DRAW) {
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}
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}
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void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path,int p_at_pos) {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List< Ref<Texture> > resources;
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for(int i=0;i<p_path.size();i++) {
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Ref<Texture> resource;
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resource = ResourceLoader::load(p_path[i]);
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if (resource.is_null()) {
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dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
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dialog->set_title(TTR("Error!"));
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text(TTR("Close"));
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dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
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}
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resources.push_back(resource);
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}
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if (resources.empty()) {
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//print_line("added frames!");
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return;
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}
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undo_redo->create_action(TTR("Add Frame"));
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int fc=frames->get_frame_count(edited_anim);
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int count=0;
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for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
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undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count);
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undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos);
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count++;
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}
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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//print_line("added frames!");
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}
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void SpriteFramesEditor::_load_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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loading_scene=false;
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file->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions);
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for(int i=0;i<extensions.size();i++)
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file->add_filter("*."+extensions[i]);
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file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
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file->popup_centered_ratio();
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}
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void SpriteFramesEditor::_item_edited() {
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#if 0
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if (!tree->get_selected())
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return;
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TreeItem *s = tree->get_selected();
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if (tree->get_selected_column()==0) {
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// renamed
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String old_name=s->get_metadata(0);
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String new_name=s->get_text(0);
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if (old_name==new_name)
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return;
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if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) {
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s->set_text(0,old_name);
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return;
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}
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RES samp = frames->get_resource(old_name);
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undo_redo->create_action("Rename Resource");
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undo_redo->add_do_method(frames,"remove_resource",old_name);
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undo_redo->add_do_method(frames,"add_resource",new_name,samp);
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undo_redo->add_undo_method(frames,"remove_resource",new_name);
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undo_redo->add_undo_method(frames,"add_resource",old_name,samp);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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#endif
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}
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void SpriteFramesEditor::_delete_confirm_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current()<0)
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return;
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sel-=1;
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if (sel<0 && frames->get_frame_count(edited_anim))
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sel=0;
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int to_remove = tree->get_current();
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sel=to_remove;
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Ref<Texture> r = frames->get_frame(edited_anim,to_remove);
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove);
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undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_paste_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
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if (!r.is_valid()) {
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dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
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dialog->set_title(TTR("Error!"));
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text(TTR("Close"));
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dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
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}
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undo_redo->create_action(TTR("Paste Frame"));
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undo_redo->add_do_method(frames,"add_frame",edited_anim,r);
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undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim));
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_empty_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from=-1;
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if (tree->get_current()>=0) {
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from = tree->get_current();
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sel=from;
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} else {
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from=frames->get_frame_count(edited_anim);
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}
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Ref<Texture> r;
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from);
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undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_empty2_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from=-1;
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if (tree->get_current()>=0) {
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from = tree->get_current();
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sel=from;
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} else {
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from=frames->get_frame_count(edited_anim);
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}
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Ref<Texture> r;
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1);
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undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_up_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current()<0)
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return;
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int to_move = tree->get_current();
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if (to_move<1)
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return;
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sel=to_move;
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sel-=1;
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Ref<Texture> r = frames->get_frame(edited_anim,to_move);
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1));
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undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move));
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undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
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undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1));
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_down_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current()<0)
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return;
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int to_move = tree->get_current();
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if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1)
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return;
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sel=to_move;
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sel+=1;
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Ref<Texture> r = frames->get_frame(edited_anim,to_move);
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1));
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undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move));
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undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
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undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1));
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_delete_pressed() {
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if (tree->get_current()<0)
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return;
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_delete_confirm_pressed(); //it has undo.. why bother with a dialog..
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/*
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dialog->set_title("Confirm...");
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dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?");
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//dialog->get_cancel()->set_text("Cancel");
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//dialog->get_ok()->show();
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dialog->get_ok()->set_text("Remove");
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dialog->popup_centered(Size2(300,60));*/
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}
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void SpriteFramesEditor::_animation_select() {
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if (updating)
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return;
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TreeItem *selected = animations->get_selected();
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ERR_FAIL_COND(!selected);
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edited_anim=selected->get_text(0);
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_update_library(true);
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}
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static void _find_anim_sprites(Node* p_node,List<Node*> *r_nodes,Ref<SpriteFrames> p_sfames) {
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Node *edited = EditorNode::get_singleton()->get_edited_scene();
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if (!edited)
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return;
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if (p_node!=edited && p_node->get_owner()!=edited)
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return;
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{
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AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
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if (as && as->get_sprite_frames()==p_sfames) {
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r_nodes->push_back(p_node);
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}
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}
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{
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AnimatedSprite3D *as = p_node->cast_to<AnimatedSprite3D>();
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if (as && as->get_sprite_frames()==p_sfames) {
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r_nodes->push_back(p_node);
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}
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}
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for(int i=0;i<p_node->get_child_count();i++) {
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_find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames);
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}
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}
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void SpriteFramesEditor::_animation_name_edited(){
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if (updating)
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return;
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if (!frames->has_animation(edited_anim))
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return;
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TreeItem *edited = animations->get_edited();
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if (!edited)
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return;
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String new_name = edited->get_text(0);
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if (new_name==String(edited_anim))
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return;
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new_name=new_name.replace("/","_").replace(","," ");
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String name=new_name;
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int counter=0;
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while(frames->has_animation(name)) {
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counter++;
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name=new_name+" "+itos(counter);
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}
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List<Node*> nodes;
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_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
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undo_redo->create_action(TTR("Rename Animation"));
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undo_redo->add_do_method(frames,"rename_animation",edited_anim,name);
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undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim);
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for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
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String current = E->get()->call("get_animation");
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if (current!=edited_anim)
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continue;
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undo_redo->add_do_method(E->get(),"set_animation",name);
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undo_redo->add_undo_method(E->get(),"set_animation",edited_anim);
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}
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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edited_anim=new_name;
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_add(){
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String new_name = "New Anim";
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String name=new_name;
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int counter=0;
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while(frames->has_animation(name)) {
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counter++;
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name=new_name+" "+itos(counter);
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}
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List<Node*> nodes;
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_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
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undo_redo->create_action(TTR("Add Animation"));
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undo_redo->add_do_method(frames,"add_animation",name);
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undo_redo->add_undo_method(frames,"remove_animation",name);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
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String current = E->get()->call("get_animation");
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if (frames->has_animation(current))
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continue;
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undo_redo->add_do_method(E->get(),"set_animation",name);
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undo_redo->add_undo_method(E->get(),"set_animation",current);
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}
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edited_anim=new_name;
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_remove(){
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//fuck everything
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if (updating)
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return;
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if (!frames->has_animation(edited_anim))
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return;
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undo_redo->create_action(TTR("Remove Animation"));
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undo_redo->add_do_method(frames,"remove_animation",edited_anim);
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undo_redo->add_undo_method(frames,"add_animation",edited_anim);
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undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
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undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
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int fc = frames->get_frame_count(edited_anim);
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for(int i=0;i<fc;i++) {
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Ref<Texture> frame = frames->get_frame(edited_anim,i);
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undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame);
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}
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_loop_changed() {
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if (updating)
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return;
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undo_redo->create_action(TTR("Change Animation Loop"));
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undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed());
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undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
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undo_redo->add_do_method(this,"_update_library",true);
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undo_redo->add_undo_method(this,"_update_library",true);
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_fps_changed(double p_value) {
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if (updating)
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return;
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undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value);
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undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
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undo_redo->add_do_method(this,"_update_library",true);
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undo_redo->add_undo_method(this,"_update_library",true);
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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updating=true;
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if (!p_skip_selector) {
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animations->clear();
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TreeItem *anim_root=animations->create_item();
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List<StringName> anim_names;
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anim_names.sort_custom<StringName::AlphCompare>();
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frames->get_animation_list(&anim_names);
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anim_names.sort_custom<StringName::AlphCompare>();
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for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
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String name = E->get();
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TreeItem *it = animations->create_item(anim_root);
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it->set_metadata(0,name);
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it->set_text(0,name);
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it->set_editable(0,true);
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if (E->get()==edited_anim) {
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it->select(0);
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}
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}
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}
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tree->clear();
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if (!frames->has_animation(edited_anim)) {
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updating=false;
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return;
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}
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if (sel>=frames->get_frame_count(edited_anim))
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sel=frames->get_frame_count(edited_anim)-1;
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else if (sel<0 && frames->get_frame_count(edited_anim))
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sel=0;
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for(int i=0;i<frames->get_frame_count(edited_anim);i++) {
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String name;
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Ref<Texture> icon;
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if (frames->get_frame(edited_anim,i).is_null()) {
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name=itos(i)+": "+TTR("(empty)");
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} else {
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name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name();
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icon=frames->get_frame(edited_anim,i);
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}
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tree->add_item(name,icon);
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if (frames->get_frame(edited_anim,i).is_valid())
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tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path());
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if (sel==i)
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tree->select(tree->get_item_count()-1);
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}
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anim_speed->set_val(frames->get_animation_speed(edited_anim));
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anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
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updating=false;
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//player->add_resource("default",resource);
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}
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void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
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if (frames==p_frames)
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return;
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frames=p_frames;
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if (p_frames) {
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if (!p_frames->has_animation(edited_anim)) {
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List<StringName> anim_names;
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frames->get_animation_list(&anim_names);
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anim_names.sort_custom<StringName::AlphCompare>();
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if (anim_names.size()) {
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edited_anim=anim_names.front()->get();
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} else {
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edited_anim=StringName();
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}
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}
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_update_library();
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} else {
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hide();
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//set_fixed_process(false);
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}
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}
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Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
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if (!frames->has_animation(edited_anim))
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return false;
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int idx = tree->get_item_at_pos(p_point,true);
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if (idx<0 || idx>=frames->get_frame_count(edited_anim))
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return Variant();
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RES frame = frames->get_frame(edited_anim,idx);
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if (frame.is_null())
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return Variant();
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return EditorNode::get_singleton()->drag_resource(frame,p_from);
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}
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bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{
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Dictionary d = p_data;
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if (!d.has("type"))
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return false;
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if (d.has("from") && (Object*)(d["from"])==tree)
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return false;
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if (String(d["type"])=="resource" && d.has("resource")) {
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RES r=d["resource"];
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Ref<Texture> texture = r;
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if (texture.is_valid()) {
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return true;
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}
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}
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if (String(d["type"])=="files") {
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Vector<String> files = d["files"];
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if (files.size()==0)
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return false;
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for(int i=0;i<files.size();i++) {
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String file = files[0];
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String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
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if (!ObjectTypeDB::is_type(ftype,"Texture")) {
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return false;
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}
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}
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return true;
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}
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return false;
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}
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void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){
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if (!can_drop_data_fw(p_point,p_data,p_from))
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return;
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Dictionary d = p_data;
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if (!d.has("type"))
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return;
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int at_pos = tree->get_item_at_pos(p_point,true);
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if (String(d["type"])=="resource" && d.has("resource")) {
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RES r=d["resource"];
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Ref<Texture> texture = r;
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if (texture.is_valid()) {
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undo_redo->create_action(TTR("Add Frame"));
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undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos);
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undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos);
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undo_redo->add_do_method(this,"_update_library");
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undo_redo->add_undo_method(this,"_update_library");
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undo_redo->commit_action();
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}
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}
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if (String(d["type"])=="files") {
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DVector<String> files = d["files"];
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_file_load_request(files,at_pos);
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}
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}
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void SpriteFramesEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
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ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
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ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
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ObjectTypeDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
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ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
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ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
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ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
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ObjectTypeDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
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ObjectTypeDB::bind_method(_MD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
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ObjectTypeDB::bind_method(_MD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
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ObjectTypeDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
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ObjectTypeDB::bind_method(_MD("_animation_select"),&SpriteFramesEditor::_animation_select);
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ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
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ObjectTypeDB::bind_method(_MD("_animation_add"),&SpriteFramesEditor::_animation_add);
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ObjectTypeDB::bind_method(_MD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
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ObjectTypeDB::bind_method(_MD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
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ObjectTypeDB::bind_method(_MD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
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ObjectTypeDB::bind_method(_MD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
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ObjectTypeDB::bind_method(_MD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
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ObjectTypeDB::bind_method(_MD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
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|
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}
|
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|
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|
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SpriteFramesEditor::SpriteFramesEditor() {
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|
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//add_style_override("panel", get_stylebox("panel","Panel"));
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|
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split = memnew( HSplitContainer );
|
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add_child(split);
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|
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VBoxContainer *vbc_animlist = memnew( VBoxContainer );
|
|
split->add_child(vbc_animlist);
|
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vbc_animlist->set_custom_minimum_size(Size2(150,0));
|
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//vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
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|
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|
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VBoxContainer *sub_vb = memnew( VBoxContainer );
|
|
vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true);
|
|
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
|
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|
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HBoxContainer *hbc_animlist = memnew( HBoxContainer );
|
|
sub_vb->add_child(hbc_animlist);
|
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|
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new_anim = memnew( Button );
|
|
hbc_animlist->add_child(new_anim);
|
|
new_anim->connect("pressed",this,"_animation_add");
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|
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|
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hbc_animlist->add_spacer();
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|
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remove_anim = memnew( Button );
|
|
hbc_animlist->add_child(remove_anim);
|
|
remove_anim->connect("pressed",this,"_animation_remove");
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|
|
animations = memnew( Tree );
|
|
sub_vb->add_child(animations);
|
|
animations->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
animations->set_hide_root(true);
|
|
animations->connect("cell_selected",this,"_animation_select");
|
|
animations->connect("item_edited",this,"_animation_name_edited");
|
|
animations->set_single_select_cell_editing_only_when_already_selected(true);
|
|
|
|
|
|
anim_speed = memnew( SpinBox);
|
|
vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed);
|
|
anim_speed->set_min(0);
|
|
anim_speed->set_max(100);
|
|
anim_speed->set_step(0.01);
|
|
anim_speed->connect("value_changed",this,"_animation_fps_changed");
|
|
|
|
anim_loop = memnew( CheckButton );
|
|
anim_loop->set_text(TTR("Loop"));
|
|
vbc_animlist->add_child(anim_loop);
|
|
anim_loop->connect("pressed",this,"_animation_loop_changed");
|
|
|
|
VBoxContainer *vbc = memnew( VBoxContainer );
|
|
split->add_child(vbc);
|
|
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
sub_vb = memnew( VBoxContainer );
|
|
vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true);
|
|
|
|
|
|
HBoxContainer *hbc = memnew( HBoxContainer );
|
|
sub_vb->add_child(hbc);
|
|
|
|
//animations = memnew( ItemList );
|
|
|
|
|
|
load = memnew( Button );
|
|
load->set_tooltip(TTR("Load Resource"));
|
|
hbc->add_child(load);
|
|
|
|
paste = memnew( Button );
|
|
paste->set_text(TTR("Paste"));
|
|
hbc->add_child(paste);
|
|
|
|
empty = memnew( Button );
|
|
empty->set_text(TTR("Insert Empty (Before)"));
|
|
hbc->add_child(empty);
|
|
|
|
empty2 = memnew( Button );
|
|
empty2->set_text(TTR("Insert Empty (After)"));
|
|
hbc->add_child(empty2);
|
|
|
|
move_up = memnew( Button );
|
|
move_up->set_text(TTR("Up"));
|
|
hbc->add_child(move_up);
|
|
|
|
move_down = memnew( Button );
|
|
move_down->set_text(TTR("Down"));
|
|
hbc->add_child(move_down);
|
|
|
|
_delete = memnew( Button );
|
|
hbc->add_child(_delete);
|
|
|
|
file = memnew( EditorFileDialog );
|
|
add_child(file);
|
|
|
|
|
|
tree = memnew( ItemList );
|
|
tree->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
|
|
|
|
int thumbnail_size = 96;
|
|
tree->set_max_columns(0);
|
|
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
|
|
tree->set_fixed_column_width(thumbnail_size*3/2);
|
|
tree->set_max_text_lines(2);
|
|
tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size));
|
|
//tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
|
|
tree->set_drag_forwarding(this);
|
|
|
|
|
|
|
|
sub_vb->add_child(tree);
|
|
|
|
dialog = memnew( AcceptDialog );
|
|
add_child( dialog );
|
|
|
|
load->connect("pressed", this,"_load_pressed");
|
|
_delete->connect("pressed", this,"_delete_pressed");
|
|
paste->connect("pressed", this,"_paste_pressed");
|
|
empty->connect("pressed", this,"_empty_pressed");
|
|
empty2->connect("pressed", this,"_empty2_pressed");
|
|
move_up->connect("pressed", this,"_up_pressed");
|
|
move_down->connect("pressed", this,"_down_pressed");
|
|
file->connect("files_selected", this,"_file_load_request");
|
|
//dialog->connect("confirmed", this,"_delete_confirm_pressed");
|
|
//tree->connect("item_selected", this,"_item_edited");
|
|
loading_scene=false;
|
|
sel=-1;
|
|
|
|
updating=false;
|
|
|
|
edited_anim="default";
|
|
|
|
}
|
|
|
|
|
|
void SpriteFramesEditorPlugin::edit(Object *p_object) {
|
|
|
|
frames_editor->set_undo_redo(&get_undo_redo());
|
|
SpriteFrames * s = p_object->cast_to<SpriteFrames>();
|
|
if (!s)
|
|
return;
|
|
|
|
frames_editor->edit(s);
|
|
}
|
|
|
|
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
|
|
|
|
return p_object->is_type("SpriteFrames");
|
|
}
|
|
|
|
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
if (p_visible) {
|
|
button->show();
|
|
editor->make_bottom_panel_item_visible(frames_editor);
|
|
// frames_editor->set_process(true);
|
|
} else {
|
|
|
|
button->hide();
|
|
if (frames_editor->is_visible())
|
|
editor->hide_bottom_panel();
|
|
|
|
// frames_editor->set_process(false);
|
|
}
|
|
|
|
}
|
|
|
|
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
|
|
|
|
editor=p_node;
|
|
frames_editor = memnew( SpriteFramesEditor );
|
|
frames_editor->set_custom_minimum_size(Size2(0,300));
|
|
button=editor->add_bottom_panel_item("SpriteFrames",frames_editor);
|
|
button->hide();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin()
|
|
{
|
|
}
|
|
|
|
|