godot/drivers/windows
Rémi Verschelde 32047ffd9c
FileAccess: Don't err in store_buffer with buffer of size 0
The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.

Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).

Fixes #33564.

(cherry picked from commit 01d5c463be)
2021-06-07 22:36:07 +02:00
..
dir_access_windows.cpp Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
dir_access_windows.h Add GDNative Framework loading and export support. 2021-05-24 12:50:18 +03:00
file_access_windows.cpp FileAccess: Don't err in store_buffer with buffer of size 0 2021-06-07 22:36:07 +02:00
file_access_windows.h Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00