godot/platform/android/export
Fredia Huya-Kouadio ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
..
export.cpp Move the Android "clear previous install" setting to Editor Settings 2021-08-16 05:59:48 +02:00
export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
export_plugin.cpp Merge pull request #52159 from m4gr3d/addoculus_openxr_ 2021-09-01 21:09:28 -07:00
export_plugin.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
godot_plugin_config.cpp Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
godot_plugin_config.h Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
gradle_export_util.cpp Update the AndroidManifest to enable access to Oculus OpenXR runtime. 2021-08-27 11:12:25 -07:00
gradle_export_util.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00