godot/doc/classes/Navigation2D.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

41 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation2D" inherits="Node2D" version="4.0">
<brief_description>
2D navigation and pathfinding node.
</brief_description>
<description>
Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationPolygonInstance] nodes.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="get_simple_path">
<return type="PoolVector2Array">
</return>
<argument index="0" name="start" type="Vector2">
</argument>
<argument index="1" name="end" type="Vector2">
</argument>
<argument index="2" name="optimize" type="bool" default="true">
</argument>
<description>
Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
</description>
</method>
</methods>
<members>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="10.0">
</member>
<member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="100.0">
</member>
</members>
<constants>
</constants>
</class>