godot/doc
Nick Huelin c939ef15fa
Add note to SceneTree about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326

(cherry picked from commit d62175e009)
2021-09-21 15:39:12 +02:00
..
classes Add note to SceneTree about pausing 2021-09-21 15:39:12 +02:00
tools makerst: use link titles for external tutorials 2021-08-03 10:32:32 +02:00
Doxyfile
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00