godot/platform
Fabio Alessandrelli 0a7193c5f4
[HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.

(cherry picked from commit a1fe6d6899)
2021-05-09 16:28:22 +02:00
..
android SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
iphone [iOS] Nonnegative start index for virtual keyboard range 2021-04-30 12:07:57 +02:00
javascript [HTML5] Fix target_fps when window loses focus. 2021-05-09 16:28:22 +02:00
osx [macOS] Enable code signing by default, use ad-hoc signature if no identity specified. 2021-03-29 14:29:54 +02:00
server Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 12:34:27 +02:00
uwp Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP 2021-04-20 20:12:53 +02:00
windows Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
x11 Linux: Remove use_static_cpp override on x86_32 2021-04-27 13:44:28 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00