godot/platform/windows/packet_peer_udp_winsock.h
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00

57 lines
1.3 KiB
C++

#ifndef PACKET_PEER_UDP_WINSOCK_H
#define PACKET_PEER_UDP_WINSOCK_H
#include "io/packet_peer_udp.h"
#include "ring_buffer.h"
class PacketPeerUDPWinsock : public PacketPeerUDP {
enum {
PACKET_BUFFER_SIZE=65536
};
mutable RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
mutable uint8_t packet_buffer[PACKET_BUFFER_SIZE];
IP_Address packet_ip;
int packet_port;
mutable int queue_count;
int sockfd;
IP_Address peer_addr;
int peer_port;
_FORCE_INLINE_ int _get_socket();
static PacketPeerUDP* _create();
bool blocking;
void _set_blocking(bool p_blocking);
Error _poll(bool p_wait);
public:
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const;
virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
virtual int get_max_packet_size() const;
virtual Error listen(int p_port,int p_recv_buffer_size=65536);
virtual void close();
virtual Error wait();
virtual bool is_listening() const;
virtual IP_Address get_packet_address() const;
virtual int get_packet_port() const;
virtual void set_send_address(const IP_Address& p_address,int p_port);
static void make_default();
PacketPeerUDPWinsock();
~PacketPeerUDPWinsock();
};
#endif // PACKET_PEER_UDP_WINSOCK_H