godot/doc/classes/SkeletonIK.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

62 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonIK" inherits="Node" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_parent_skeleton" qualifiers="const">
<return type="Skeleton">
</return>
<description>
</description>
</method>
<method name="is_running">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="one_time" type="bool" default="false">
</argument>
<description>
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" default="1.0">
</member>
<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3( 0, 0, 0 )">
</member>
<member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations" default="10">
</member>
<member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance" default="0.01">
</member>
<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true">
</member>
<member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone" default="&quot;&quot;">
</member>
<member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
</member>
<member name="tip_bone" type="String" setter="set_tip_bone" getter="get_tip_bone" default="&quot;&quot;">
</member>
<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false">
</member>
</members>
<constants>
</constants>
</class>