godot/platform/x11
thomas.herzog 4553935f27 [X11] set PID as window attribute
This allows other programs to find out the PID of a Godot instance just
by the X11 window ID.
2019-09-11 10:13:48 +02:00
..
export Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
context_gl_x11.cpp
context_gl_x11.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
crash_handler_x11.cpp
crash_handler_x11.h
detect.py Added Thread Sanitizer 2019-08-07 12:01:14 +02:00
detect_prime.cpp
detect_prime.h
godot_x11.cpp Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
joypad_linux.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
logo.png
os_x11.cpp [X11] set PID as window attribute 2019-09-11 10:13:48 +02:00
os_x11.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
pck_embed.ld Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
platform_config.h
platform_x11_builders.py
power_x11.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
power_x11.h
SCsub