godot/platform/javascript
Fabio Alessandrelli 8b321354d8 Swtich HTML5 key detection from keyCode to code.
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.

(cherry picked from commit 0a35b97b62
with help of https://github.com/Faless/godot/tree/js/keyCode)
2020-06-05 12:49:50 +02:00
..
api Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
export Set the title tag in the HTML5 export immediately 2020-04-27 10:19:33 +02:00
audio_driver_javascript.cpp Fix JS audioContext parameters. 2020-05-25 15:53:18 +02:00
audio_driver_javascript.h AudioDriverJavaScript now compute buffer size. 2020-05-18 16:40:33 +02:00
detect.py Only emit the JavaScript support code for Web when building for HTML5 2020-02-06 13:02:08 +01:00
dom_keys.inc Swtich HTML5 key detection from keyCode to code. 2020-06-05 12:49:50 +02:00
engine.js Fix startGame's logic in engine.js. 2020-02-14 16:10:41 +01:00
http_client.h.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_client_javascript.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
id_handler.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
javascript_eval.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
javascript_main.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp Swtich HTML5 key detection from keyCode to code. 2020-06-05 12:49:50 +02:00
os_javascript.h Allow per pixel transparency in javascript platform 2020-02-14 16:07:03 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pre.js
run_icon.png
SCsub