godot/thirdparty/vulkan/loader/vk_loader_layer.h
Rémi Verschelde 511f65214f SCons: Streamline Vulkan buildsystem + fixups
- Renamed option to `builtin_vulkan`, since that's the name of the
  library and if we were to add new components, we'd likely use that
  same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
  against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
2020-02-11 11:59:04 +01:00

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/*
*
* Copyright (c) 2016 The Khronos Group Inc.
* Copyright (c) 2016 Valve Corporation
* Copyright (c) 2016 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Mark Lobodzinski <mark@lunarg.com>
*
*/
#pragma once
// Linked list node for tree of debug callbacks
typedef struct VkDebugReportContent {
VkDebugReportCallbackEXT msgCallback;
PFN_vkDebugReportCallbackEXT pfnMsgCallback;
VkFlags msgFlags;
} VkDebugReportContent;
typedef struct VkDebugUtilsMessengerContent {
VkDebugUtilsMessengerEXT messenger;
VkDebugUtilsMessageSeverityFlagsEXT messageSeverity;
VkDebugUtilsMessageTypeFlagsEXT messageType;
PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback;
} VkDebugUtilsMessengerContent;
typedef struct VkLayerDbgFunctionNode_ {
bool is_messenger;
union {
VkDebugReportContent report;
VkDebugUtilsMessengerContent messenger;
};
void *pUserData;
struct VkLayerDbgFunctionNode_ *pNext;
} VkLayerDbgFunctionNode;